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CDROM Drive

Playstation CDROM I/O Ports

CDROM Controller I/O Ports

Playstation CDROM Commands

CDROM Controller Command Summary
CDROM - Control Commands
CDROM - Seek Commands
CDROM - Read Commands
CDROM - Status Commands
CDROM - CD Audio Commands
CDROM - Test Commands
CDROM - Secret Unlock Commands
CDROM - Video CD Commands
CDROM - Mainloop/Responses
CDROM - Response Timings
CDROM - Response/Data Queueing

General CDROM Disk Format

CDROM Disk Format
CDROM Subchannels
CDROM Sector Encoding
CDROM Scrambling
CDROM XA Subheader, File, Channel, Interleave
CDROM XA Audio ADPCM Compression
CDROM ISO Volume Descriptors
CDROM ISO File and Directory Descriptors
CDROM ISO Misc
CDROM File Formats
CDROM Video CDs (VCD)

Playstation CDROM Protection

CDROM Protection - SCEx Strings
CDROM Protection - Bypassing it
CDROM Protection - Modchips
CDROM Protection - Chipless Modchips
CDROM Protection - LibCrypt

Playstation CDROM Coprocessor

CDROM Internal Info on PSX CDROM Controller

CDROM Controller I/O Ports

1F801800h 1F801801h 1F801802h 1F801803h
0 Index/Status (RW) Response FIFO (R) (Mirror)
Command Register (W)
Data FIFO (R)
Parameter FIFO (W)
Interrupt Enable Register (R)
Request Register (W)
1 Index/Status (RW) Response FIFO (R)
Sound Map Data Out (W)
Data FIFO (R)
Interrupt Enable Register (W)
Interrupt Flag Register (RW)
2 Index/Status (RW) Response FIFO (R) (Mirror)
Sound Map Coding Info (W)
Data FIFO (R)
Left-CD to Left-SPU Volume (W)
Interrupt Enable Register (R) (Mirror)
Left-CD to Right-SPU Volume (W)
3 Index/Status (RW) Response FIFO (R) (Mirror)
Right-CD to Right-SPU Volume (W)
Data FIFO (R)
Right-CD to Left-SPU Volume (W)
Interrupt Flag Register (R) (Mirror)
Audio Volume Apply Changes (W)

1F801800h - Index/Status Register (Bit0-1 R/W) (Bit2-7 Read Only)

  0-1 Index   Port 1F801801h-1F801803h index (0..3 = Index0..Index3)   (R/W)
  2   ADPBUSY XA-ADPCM fifo empty  (0=Empty) ;set when playing XA-ADPCM sound
  3   PRMEMPT Parameter fifo empty (1=Empty) ;triggered before writing 1st byte
  4   PRMWRDY Parameter fifo full  (0=Full)  ;triggered after writing 16 bytes
  5   RSLRRDY Response fifo empty  (0=Empty) ;triggered after reading LAST byte
  6   DRQSTS  Data fifo empty      (0=Empty) ;triggered after reading LAST byte
  7   BUSYSTS Command/parameter transmission busy  (1=Busy)

Bit3,4,5 are bound to 5bit counters; ie. the bits become true at specified amount of reads/writes, and thereafter once on every further 32 reads/writes.

1F801801h.Index0 - Command Register (W)

  0-7  Command Byte

Writing to this address sends the command byte to the CDROM controller, which will then read-out any Parameter byte(s) which have been previously stored in the Parameter Fifo. It takes a while until the command/parameters are transferred to the controller, and until the response bytes are received; once when completed, interrupt INT3 is generated (or INT5 in case of invalid command/parameter values), and the response (or error code) can be then read from the Response Fifo. Some commands additionally have a second response, which is sent with another interrupt.

1F801802h.Index0 - Parameter Fifo (W)

  0-7  Parameter Byte(s) to be used for next Command

Before sending a command, write any parameter byte(s) to this address.

1F801803h.Index0 - Request Register (W)

  0-4 0    Not used (should be zero)
  5   SMEN Want Command Start Interrupt on Next Command (0=No change, 1=Yes)
  6   BFWR ...
  7   BFRD Want Data         (0=No/Reset Data Fifo, 1=Yes/Load Data Fifo)

1F801802h.Index0..3 - Data Fifo - 8bit/16bit (R)

After ReadS/ReadN commands have generated INT1, software must set the Want Data bit (1F801803h.Index0.Bit7), then wait until Data Fifo becomes not empty (1F801800h.Bit6), the datablock (disk sector) can be then read from this register.

  0-7  Data 8bit  (one byte), or alternately,
  0-15 Data 16bit (LSB=First byte, MSB=Second byte)

The PSX hardware allows to read 800h-byte or 924h-byte sectors, indexed as [000h..7FFh] or [000h..923h], when trying to read further bytes, then the PSX will repeat the byte at index [800h-8] or [924h-4] as padding value.
Port 1F801802h can be accessed with 8bit or 16bit reads (ie. to read a 2048-byte sector, one can use 2048 load-byte opcodes, or 1024 load halfword opcodes, or, more conventionally, a 512 word DMA transfer; the actual CDROM databus is only 8bits wide, so CPU/DMA are apparently breaking 16bit/32bit reads into multiple 8bit reads from 1F801802h).

1F801801h.Index1 - Response Fifo (R)

1F801801h.Index0,2,3 - Response Fifo (R) (Mirrors)

  0-7  Response Byte(s) received after sending a Command

The response Fifo is a 16-byte buffer, most or all responses are less than 16 bytes, after reading the last used byte (or before reading anything when the response is 0-byte long), Bit5 of the Index/Status register becomes zero to indicate that the last byte was received.
When reading further bytes: The buffer is padded with 00h's to the end of the 16-bytes, and does then restart at the first response byte (that, without receiving a new response, so it'll always return the same 16 bytes, until a new command/response has been sent/received).

1F801802h.Index1 - Interrupt Enable Register (W)

1F801803h.Index0 - Interrupt Enable Register (R)

1F801803h.Index2 - Interrupt Enable Register (R) (Mirror)

  0-4  Interrupt Enable Bits (usually all set, ie. 1Fh=Enable All IRQs)
  5-7  Unknown/unused (write: should be zero) (read: usually all bits set)

XXX WRITE: bit5-7 unused should be 0 // READ: bit5-7 unused

1F801803h.Index1 - Interrupt Flag Register (R/W)

1F801803h.Index3 - Interrupt Flag Register (R) (Mirror)

  0-2   Read: Response Received   Write: 7=Acknowledge   ;INT1..INT7
  3     Read: Unknown (usually 0) Write: 1=Acknowledge   ;INT8  ;XXX CLRBFEMPT
  4     Read: Command Start       Write: 1=Acknowledge   ;INT10h;XXX CLRBFWRDY
  5     Read: Always 1 ;XXX "_"   Write: 1=Unknown              ;XXX SMADPCLR
  6     Read: Always 1 ;XXX "_"   Write: 1=Reset Parameter Fifo ;XXX CLRPRM
  7     Read: Always 1 ;XXX "_"   Write: 1=Unknown              ;XXX CHPRST

Writing "1" bits to bit0-4 resets the corresponding IRQ flags; normally one should write 07h to reset the response bits, or 1Fh to reset all IRQ bits. Writing values like 01h is possible (eg. that would change INT3 to INT2, but doing that would be total nonsense). After acknowledge, the Response Fifo is made empty, and if there's been a pending command, then that command gets send to the controller.
The lower 3bit indicate the type of response received,

  INT0   No response received (no interrupt request)
  INT1   Received SECOND (or further) response to ReadS/ReadN (and Play+Report)
  INT2   Received SECOND response (to various commands)
  INT3   Received FIRST response (to any command)
  INT4   DataEnd (when Play/Forward reaches end of disk) (maybe also for Read?)
  INT5   Received error-code (in FIRST or SECOND response)
         INT5 also occurs on SECOND GetID response, on unlicensed disks
         INT5 also occurs when opening the drive door (even if no command
            was sent, ie. even if no read-command or other command is active)
  INT6   N/A
  INT7   N/A

The other 2bit indicate something else,

  INT8   Unknown (never seen that bit set yet)
  INT10h Command Start (when INT10h requested via 1F801803h.Index0.Bit5)

The response interrupts are queued, for example, if the 1st response is INT3, and the second INT5, then INT3 is delivered first, and INT5 is not delivered until INT3 is acknowledged (ie. the response interrupts are NOT ORed together to produce INT7 or so). The upper bits however can be ORed with the lower bits (ie. Command Start INT10h and 1st Response INT3 would give INT13h).

Caution - Unstable IRQ Flag polling

IRQ flag changes aren't synced with the MIPS CPU clock. If more than one bit gets set (and the CPU is reading at the same time) then the CPU does occassionally see only one of the newly bits:

  0 ----------> 3   ;99.9%  normal case INT3's
  0 ----------> 5   ;99%    normal case INT5's
  0 ---> 1 ---> 3   ;0.1%   glitch: occurs about once per thousands of INT3's
  0 ---> 4 ---> 5   ;1%     glitch: occurs about once per hundreds of INT5's

As workaround, do something like:

 @@polling_lop:
  irq_flags = [1F801803h] AND 07h       ;<-- 1st read (may be still unstable)
  if irq_flags = 00h then goto @@polling_lop
  irq_flags = [1F801803h] AND 07h       ;<-- 2nd read (should be stable now)
  handle irq_flags and acknowledge them

The problem applies only when manually polling the IRQ flags (an actual IRQ handler will get triggered when the flags get nonzero, and the flags will have stabilized once when the IRQ handler is reading them) (except, a combination of IRQ10h followed by IRQ3 can also have unstable LSBs within the IRQ handler).
The problem occurs only on older consoles (like LATE-PU-8), not on newer consoles (like PSone).

1F801802h.Index2 - Audio Volume for Left-CD-Out to Left-SPU-Input (W)

1F801803h.Index2 - Audio Volume for Left-CD-Out to Right-SPU-Input (W)

1F801801h.Index3 - Audio Volume for Right-CD-Out to Right-SPU-Input (W)

1F801802h.Index3 - Audio Volume for Right-CD-Out to Left-SPU-Input (W)

Allows to configure the CD for mono/stereo output (eg. values "80h,0,80h,0" produce normal stereo volume, values "40h,40h,40h,40h" produce mono output of equivalent volume).
When using bigger values, the hardware does have some incomplete saturation support; the saturation works up to double volume (eg. overflows that occur on "FFh,0,FFh,0" or "80h,80h,80h,80h" are clipped to min/max levels), however, the saturation does NOT work properly when exceeding double volume (eg. mono with quad-volume "FFh,FFh,FFh,FFh").

  0-7  Volume Level (00h..FFh) (00h=Off, FFh=Max/Double, 80h=Default/Normal)

After changing these registers, write 20h to 1F801803h.Index3.
Unknown if any existing games are actually supporting mono output. Resident Evil 2 uses these ports to produce fade-in/fade-out effects (although, for that purpose, it should be much easier to use Port 1F801DB0h).

1F801803h.Index3 - Audio Volume Apply Changes (by writing bit5=1)

  0    ADPMUTE Mute ADPCM                 (0=Normal, 1=Mute)
  1-4  -       Unused (should be zero)
  5    CHNGATV Apply Audio Volume changes (0=No change, 1=Apply)
  6-7  -       Unused (should be zero)

1F801801h.Index1 - Sound Map Data Out (W)

  0-7  Data

This register seems to be restricted to 8bit bus, unknown if/how the PSX DMA controller can write to it (it might support only 16bit data for CDROM).

1F801801h.Index2 - Sound Map Coding Info (W)

  0    Mono/Stereo     (0=Mono, 1=Stereo)
  1    Reserved        (0)
  2    Sample Rate     (0=37800Hz, 1=18900Hz)
  3    Reserved        (0)
  4    Bits per Sample (0=4bit, 1=8bit)
  5    Reserved        (0)
  6    Emphasis        (0=Off, 1=Emphasis)
  7    Reserved        (0)
 =============================================================================

Command Execution

Command/Parameter transmission is indicated by bit7 of 1F801800h.
When that bit gets zero, the response can be read immediately (immediately for MOST commands, but not ALL commands; so better wait for the IRQ).
Alternately, you can wait for an IRQ (which seems to take place MUCH later), and then read the response.
If there are any pending cdrom interrupts, these MUST be acknowledged before sending the command (otherwise bit7 of 1F801800h will stay set forever).

Command Busy Flag - 1F801800h.Bit7

Indicates ready-to-send-new-command,

  0=Ready to send a new command
  1=Busy sending a command/parameters

Trying to send a new command in the Busy-phase causes malfunction (the older command seems to get lost, the newer command executes and returns its results and triggers an interrupt, but, thereafter, the controller seems to hang). So, always wait until the Busy-bit goes off before sending a command.
When the Busy-flag goes off, a new command can be send immediately (even if the response from the previous command wasn't received yet), however, the new command stays in the Busy-phase until the IRQ from the previous command is acknowledged, at that point the actual transmission of the new command starts, and the Busy-flag goes off (once when the transmission completes).

Pause -> Wait for INT3 IRQ -> clear IRQ (write 0x1f to 1f801803h.0) -> SetMode/Pause/Stop/SetMode/SeekL/... <br/>
ReadN/ReadS -> Wait for INT3 IRQ -> clear IRQ (write 0x1f to 1f801803h.0) -> SetMode/SetLoc/... <br/>

Will not drop any of the two commands, thus execute sequentially.

Stop -> Wait for INT3 IRQ -> clear IRQ (write 0x1f to 1f801803h.0) -> SetMode/Pause/...<br/>

Will drop the second response of Stop(), and then execute the next command.

Misc

Trying to do a 32bit read from 1F801800h returns the 8bit value at 1F801800h multiplied by 01010101h.

To init the CD

  -Flush all IRQs
  -1F801803h.Index0=0
  -Com_Delay=4901 (=1325h) (Port 1F801020h) (means 16bit or 32bit write?)
     (the write seems to be 32bit, clearing the upper16bit of the register)
  -Send two Getstat commands
  -Send Command 0Ah (Init)
  -Demute

Seek-Busy Phase

Warning: most or all of the info in the sentence below appear to incorrect (either that, or I didn't understand that rather confusing sentence).
REPORTEDLY:
"You should not send some commands while the CD is seeking (ie. Getstat returns with bit6 set). Thing is that stat only gets updated after a new command. I haven't tested this for other command, but for the play command (03h) you can just keep repeating the [which?] command and checking stat returned by that, for bit6 to go low (and bit7 to go high in this case). If you don't and try to do a getloc [GetlocP and/or GetlocL?] directly after the play command reports it's done [what done? meaning sending start-to-play was "done"? or meaning play reached end-of-disc?], the CD will stop. (I guess the CD can't get it's current location while it's seeking, so the logic stops the seek to get an exact fix, but never restarts..)"

Sound Map Flowchart

Sound Map mode allows to output XA-ADPCM from Main RAM (rather than from CDROM).

  SPU: Init Master Volume Left/Right (Port 1F801D80h/1F801D82h)
  SPU: Init CD Audio Volume Left/Right (Port 1F801DB0h/1F801DB2h)
  SPU: Enable CD Audio (Port 1F801DAAh.Bit0=1)
  CDROM/CMD: send Stop command (probably better to avoid conflicts)
  CDROM/CMD: send Demute command (if muted) (but works only if disc inserted)
  CDROM/HOST: init Codinginfo (Port 1F801801h.Index2)
  CDROM/HOST: enable ADPCM (Port 1F801803h.Index3.Bit0=0)  ;probably needed?
  ... set dummy addr/len with DISHXFRC=1 ?  <-- NOT required !
  ... set SMEN ... and dummy BFWR?    <-- BOTH bits required ?
  ... maybe SMADPCLR (1F801803h.Index1.bit5) does clear SoundMap ADPCM buf?
  transfer 900h bytes (same format as ADPCM sectors) (Port 1F801801h.Index1)
  Note: Before sending a byte, one should wait for DRQs (1F801801h.Bit6=1)
  Note: ADPCM output doesn't start until the last (900h'th) byte is transferred

Sound Map mode may be very useful for testing XA-ADPCM directly from within an exe file (without needing a cdrom with ADPCM sectors). And, Sound Map supports both 4bit and 8bit compression (the SPU supports only 4bit).
Caution: If ADPCM wasn't playing, and one sends one 900h-byte block, then it will get stored in one of three 900h-byte slots in SRAM, and one would expect that slot to be played when the ADPCM output starts - however, actually, the hardware will more or less randomly play one of the three slots; not necessarily the slot that was updated most recently.

CDROM Controller Command Summary

Command Summary

  Command          Parameters      Response(s)
  00h -            -               INT5(11h,40h)  ;reportedly "Sync" uh?
  01h Getstat      -               INT3(stat)
  02h Setloc     E amm,ass,asect   INT3(stat)
  03h Play       E (track)         INT3(stat), optional INT1(report bytes)
  04h Forward    E -               INT3(stat), optional INT1(report bytes)
  05h Backward   E -               INT3(stat), optional INT1(report bytes)
  06h ReadN      E -               INT3(stat), INT1(stat), datablock
  07h MotorOn    E -               INT3(stat), INT2(stat)
  08h Stop       E -               INT3(stat), INT2(stat)
  09h Pause      E -               INT3(stat), INT2(stat)
  0Ah Init         -               INT3(late-stat), INT2(stat)
  0Bh Mute       E -               INT3(stat)
  0Ch Demute     E -               INT3(stat)
  0Dh Setfilter  E file,channel    INT3(stat)
  0Eh Setmode      mode            INT3(stat)
  0Fh Getparam     -               INT3(stat,mode,null,file,channel)
  10h GetlocL    E -               INT3(amm,ass,asect,mode,file,channel,sm,ci)
  11h GetlocP    E -               INT3(track,index,mm,ss,sect,amm,ass,asect)
  12h SetSession E session         INT3(stat), INT2(stat)
  13h GetTN      E -               INT3(stat,first,last)  ;BCD
  14h GetTD      E track (BCD)     INT3(stat,mm,ss)       ;BCD
  15h SeekL      E -               INT3(stat), INT2(stat)  ;\use prior Setloc
  16h SeekP      E -               INT3(stat), INT2(stat)  ;/to set target
  17h -            -               INT5(11h,40h)  ;reportedly "SetClock" uh?
  18h -            -               INT5(11h,40h)  ;reportedly "GetClock" uh?
  19h Test         sub_function    depends on sub_function (see below)
  1Ah GetID      E -               INT3(stat), INT2/5(stat,flg,typ,atip,"SCEx")
  1Bh ReadS      E?-               INT3(stat), INT1(stat), datablock
  1Ch Reset        -               INT3(stat), Delay            ;-not DTL-H2000
  1Dh GetQ       E adr,point       INT3(stat), INT2(10bytesSubQ,peak_lo) ;\not
  1Eh ReadTOC      -               INT3(late-stat), INT2(stat)           ;/vC0
  1Fh VideoCD      sub,a,b,c,d,e   INT3(stat,a,b,c,d,e)   ;<-- SCPH-5903 only
  1Fh..4Fh -       -               INT5(11h,40h)  ;-Unused/invalid
  50h Secret 1     -               INT5(11h,40h)  ;\
  51h Secret 2     "Licensed by"   INT5(11h,40h)  ;
  52h Secret 3     "Sony"          INT5(11h,40h)  ; Secret Unlock Commands
  53h Secret 4     "Computer"      INT5(11h,40h)  ; (not in version vC0, and,
  54h Secret 5     "Entertainment" INT5(11h,40h)  ; nonfunctional in japan)
  55h Secret 6     "<region>"      INT5(11h,40h)  ;
  56h Secret 7     -               INT5(11h,40h)  ;/
  57h SecretLock   -               INT5(11h,40h)  ;-Secret Lock Command
  58h..5Fh Crash   -               Crashes the HC05 (jumps into a data area)
  6Fh..FFh -       -               INT5(11h,40h)  ;-Unused/invalid

E = Error 80h appears on some commands (02h..09h, 0Bh..0Dh, 10h..16h, 1Ah, 1Bh?, and 1Dh) when the disk is missing, or when the drive unit is disconnected from the mainboard.
Some commands (04h,05h,10h,11h,1Dh) do also trigger Error 80h when the disk is stopped.

sub_function numbers (for command 19h)

Test commands are invoked with command number 19h, followed by a sub_function number as first parameter byte. The Kernel seems to be using only sub_function 20h (to detect the CDROM Controller version).

  sub  params  response           ;Effect
  00h      -   INT3(stat)         ;Force motor on, clockwise, even if door open
  01h      -   INT3(stat)         ;Force motor on, anti-clockwise, super-fast
  02h      -   INT3(stat)         ;Force motor on, anti-clockwise, super-fast
  03h      -   INT3(stat)         ;Force motor off (ignored during spin-up)
  04h      -   INT3(stat)         ;Start SCEx reading and reset counters
  05h      -   INT3(total,success);Stop SCEx reading and get counters
  06h *    n   INT3(old)  ;\early ;Adjust balance in RAM, send CX(30+n XOR 7)
  07h *    n   INT3(old)  ; PSX   ;Adjust gain in RAM, send CX(38+n XOR 7)
  08h *    n   INT3(old)  ;/only  ;Adjust balance in RAM only
  06h..0Fh -   INT5(11h,10h)      ;N/A (11h,20h when NONZERO number of params)
  10h      -   INT3(stat) ;CX(..) ;Force motor on, anti-clockwise, super-fast
  11h      -   INT3(stat) ;CX(03) ;Move Lens Up (leave parking position)
  12h      -   INT3(stat) ;CX(02) ;Move Lens Down (enter parking position)
  13h      -   INT3(stat) ;CX(28) ;Move Lens Outwards
  14h      -   INT3(stat) ;CX(2C) ;Move Lens Inwards
  15h      -   INT3(stat) ;CX(22) ;If motor on: Move outwards,inwards,motor off
  16h      -   INT3(stat) ;CX(23) ;No effect?
  17h      -   INT3(stat) ;CX(E8) ;Force motor on, clockwise, super-fast
  18h      -   INT3(stat) ;CX(EA) ;Force motor on, anti-clockwise, super-fast
  19h      -   INT3(stat) ;CX(25) ;No effect?
  1Ah      -   INT3(stat) ;CX(21) ;No effect?
  1Bh..1Fh -   INT5(11h,10h)      ;N/A (11h,20h when NONZERO number of params)
  20h      -   INT3(yy,mm,dd,ver) ;Get cdrom BIOS date/version (yy,mm,dd,ver)
  21h      -   INT3(n)            ;Get Drive Switches (bit0=POS0, bit1=DOOR)
  22h ***  -   INT3("for ...")    ;Get Region ID String
  23h ***  -   INT3("CXD...")     ;Get Chip ID String for Servo Amplifier
  24h ***  -   INT3("CXD...")     ;Get Chip ID String for Signal Processor
  25h ***  -   INT3("CXD...")     ;Get Chip ID String for Decoder/FIFO
  26h..2Fh -   INT5(11h,10h)      ;N/A (11h,20h when NONZERO number of params)
  30h *    i,x,y     INT3(stat)       ;Prototype/Debug stuff   ;\supported on
  31h *    x,y       INT3(stat)       ;Prototype/Debug stuff   ; early PSX only
  4xh *    i         INT3(x,y)        ;Prototype/Debug stuff   ;/
  30h..4Fh ..        INT5(11h,10h)    ;N/A always 11h,10h (no matter of params)
  50h      a[,b[,c]] INT3(stat)       ;Servo/Signal send CX(a:b:c)
  51h **   39h,xx    INT3(stat,hi,lo) ;Servo/Signal send CX(39xx) with response
  51h..5Fh -         INT5(11h,10h)    ;N/A
  60h      lo,hi     INT3(databyte)   ;HC05 SUB-CPU read RAM and I/O ports
  61h..70h -         INT5(11h,10h)    ;N/A
  71h ***  adr       INT3(databyte)   ;Decoder Read one register
  72h ***  adr,dat   INT3(stat)       ;Decoder Write one register
  73h ***  adr,len   INT3(databytes..);Decoder Read multiple registers, bugged
  74h ***  adr,len,..INT3(stat)       ;Decoder Write multiple registers, bugged
  75h ***  -         INT3(lo,hi,lo,hi);Decoder Get Host Xfer Info Remain/Addr
  76h ***  a,b,c,d   INT3(stat)       ;Decoder Prepare Transfer to/from SRAM
  77h..FFh -         INT5(11h,10h)    ;N/A
  80h..8Fh a,b       ?                ;seem to do something on PS2

* sub_functions 06h..08h, 30h..31h, and 4xh are supported only in vC0 and vC1.
** sub_function 51h is supported only in BIOS version vC2 and up.
*** sub_functions 22h..25h, 71h..76h supported only in BIOS version vC1 and up.

Unsupported GetQ,VCD,SecretUnlock (command 1Dh,1Fh,5xh)

INT5 will be returned if the command is unsupported. That, WITHOUT removing the Parameters from the FIFO, so the parameters will be accidently passed to the NEXT command. To avoid that: clear the parameter FIFO via [1F801803h.Index1]=40h after receiving the INT5 error.

CDROM - Control Commands

Sync - Command 00h --> INTx(stat+1,40h) (?)

Reportedly "command does not succeed until all other commands complete. This can be used for synchronization - hence the name."
Uh, actually, returns error code 40h = Invalid Command...?

Setfilter - Command 0Dh,file,channel --> INT3(stat)

Automatic ADPCM (CD-ROM XA) filter ignores sectors except those which have the same channel and file numbers in their subheader. This is the mechanism used to select which of multiple songs in a single .XA file to play.
Setfilter does not affect actual reading (sector reads still occur for all sectors).
XXX err... that is... does not affect reading of non-ADPCM sectors (normal "data" sectors are kept received regardless of Setfilter).

Setmode - Command 0Eh,mode --> INT3(stat)

  7   Speed       (0=Normal speed, 1=Double speed)
  6   XA-ADPCM    (0=Off, 1=Send XA-ADPCM sectors to SPU Audio Input)
  5   Sector Size (0=800h=DataOnly, 1=924h=WholeSectorExceptSyncBytes)
  4   Ignore Bit  (0=Normal, 1=Ignore Sector Size and Setloc position)
  3   XA-Filter   (0=Off, 1=Process only XA-ADPCM sectors that match Setfilter)
  2   Report      (0=Off, 1=Enable Report-Interrupts for Audio Play)
  1   AutoPause   (0=Off, 1=Auto Pause upon End of Track) ;for Audio Play
  0   CDDA        (0=Off, 1=Allow to Read CD-DA Sectors; ignore missing EDC)

The "Ignore Bit" does reportedly force a sector size of 2328 bytes (918h), however, that doesn't seem to be true. Instead, Bit4 seems to cause the controller to ignore the sector size in Bit5 (instead, the size is kept from the most recent Setmode command which didn't have Bit4 set). Also, Bit4 seems to cause the controller to ignore the \<exact> Setloc position (instead, data is randomly returned from the "Setloc position minus 0..3 sectors"). And, Bit4 causes INT1 to return status.Bit3=set (IdError). Purpose of Bit4 is unknown?

Init - Command 0Ah --> INT3(stat) --> INT2(stat)

Multiple effects at once. Sets mode=20h, activates drive motor, Standby, abort all commands.

Reset - Command 1Ch,(...) --> INT3(stat) --> Delay(1/8 seconds)

  Caution: Not supported on DTL-H2000 (v01)

Resets the drive controller, reportedly, same as opening and closing the drive door. The command executes no matter if/how many parameters are used (tested with 0..7 params). INT3 indicates that the command was started, but there's no INT that would indicate when the command is finished, so, before sending any further commands, a delay of 1/8 seconds (or 400000h clock cycles) must be issued by software.
Note: Executing the command produces a click sound in the drive mechanics, maybe it's just a rapid motor on/off, but it might something more serious, like ignoring the /POS0 signal...?

MotorOn - Command 07h --> INT3(stat) --> INT2(stat)

Activates the drive motor, works ONLY if the motor was off (otherwise fails with INT5(stat,20h); that error code would normally indicate "wrong number of parameters", but means "motor already on" in this case).
Commands like Read, Seek, and Play are automatically starting the Motor when needed (which makes the MotorOn command rather useless, and it's rarely used by any games).
Myth: Older homebrew docs are referring to MotorOn as "Standby", claiming that it would work similar as "Pause", that is wrong: the command does NOT pause anything (if the motor is on, then it does simply trigger INT5, but without pausing reading or playing).
Note: The game "Nightmare Creatures 2" does actually attempt to use MotorOn to "pause" after reading files, but the hardware does simply ignore that attempt (aside from doing the INT5 thing).

Stop - Command 08h --> INT3(stat) --> INT2(stat)

Stops motor with magnetic brakes (stops within a second or so) (unlike power-off where it'd keep spinning for about 10 seconds), and moves the drive head to the begin of the first track. Official way to restart is command 0Ah, but almost any command will restart it.
The first response returns the current status (this already with bit5 cleared), the second response returns the new status (with bit1 cleared).

Pause - Command 09h --> INT3(stat) --> INT2(stat)

Aborts Reading and Playing, the motor is kept spinning, and the drive head maintains the current location within reasonable error.
The first response returns the current status (still with bit5 set if a Read command was active), the second response returns the new status (with bit5 cleared).

Data/ADPCM Sector Filtering/Delivery

The PSX CDROM BIOS is first trying to send sectors to the ADPCM decoder, and, if that didn't work out, then it's trying to send them to the main CPU (and if that didn't work out either, then it's silently ignoring the sector).

 try_deliver_as_adpcm_sector:
  reject if CD-DA AUDIO format
  reject if sector isn't MODE2 format
  reject if adpcm_disabled(setmode.6)
  reject if filter_enabled(setmode.3) AND selected file/channel doesn't match
  reject if submode isn't audio+realtime (bit2 and bit6 must be both set)
  deliver: send sector to xa-adpcm decoder when passing above cases
 try_deliver_as_data_sector:
  reject data-delivery if "try_deliver_as_adpcm_sector" did do adpcm-delivery
  reject if filter_enabled(setmode.3) AND submode is audio+realtime (bit2+bit6)
  1st delivery attempt: send INT1+data, unless there's another INT pending
  delay, and retry at later time... but this time with file/channel checking!
  reject if filter_enabled(setmode.3) AND selected file/channel doesn't match
  2nd delivery attempt: send INT1+data, unless there's another INT pending

BUG: Note that the data delivery is done in two different attempts: The first one regardless of file/channel, and the second one only on matching file/channel (if filtering is enabled).

CDROM - Seek Commands

Setloc - Command 02h,amm,ass,asect --> INT3(stat)

Sets the seek target - but without yet starting the seek operation. The actual seek is invoked by certain commands: SeekL (Data) and SeekP (Audio) are doing plain seeks (and do Pause after completion). ReadN/ReadS are similar to SeekL (and do start reading data after the seek operation). Play is similar to SeekP (and does start playing audio after the seek operation).
The amm,ass,asect parameters refer to the entire disk (not to the current track). To seek to a specific location within a specific track, use GetTD to get the start address of the track, and add the desired time offset to it.

SeekL - Command 15h --> INT3(stat) --> INT2(stat)

Seek to Setloc's location in data mode (using data sector header position data, which works/exists only on Data tracks, not on CD-DA Audio tracks).
After the seek, the disk stays on the seeked location forever (namely: when seeking sector N, it does stay at around N-8..N-0 in single speed mode, or at around N-5..N+2 in double speed mode). This command will stop any current or pending ReadN or ReadS.
Trying to use SeekL on Audio CDs passes okay on the first response, but (after two seconds or so) the second response will return an error (stat+4,04h), and stop the drive motor... that error doesn't appear ALWAYS though... works in some situations... such like when previously reading data sectors or so...?

SeekP - Command 16h --> INT3(stat) --> INT2(stat)

Seek to Setloc's location in audio mode (using the Subchannel Q position data, which works on both Audio on Data disks).
After the seek, the disk stays on the seeked location forever (namely: when seeking sector N, it does stay at around N-9..N-1 in single speed mode, or at around N-2..N in double speed mode). This command will stop any current or pending ReadN or ReadS.
Note: Some older docs claim that SeekP would recurse only "MM:SS" of the "MM:SS:FF" position from Setloc - that is wrong, it does seek to MM:SS:FF (verified on a PSone).
After the seek, status is stat.bit7=0 (ie. audio playback off), until sending a new Play command (without parameters) to start playback at the seeked location.

SetSession - Command 12h,session --> INT3(stat) --> INT2(stat)

Seeks to session (ie. moves the drive head to the session, with stat bit6 set during the seek phase).
When issued during active-play, the command returns error code 80h.
When issued during play-spin-up, play is aborted.

  ___Errors___
  session = 00h causes error code 10h.     ;INT5(03h,10h), no 2nd/3rd response
  ___On a non-multisession-disk___
  session = 01h passes okay.               ;INT3(stat), and once INT2(stat)
  session = 02h or higher cause seek error ;INT3(stat), and twice INT5(06h,40h)
  ___On a multisession-disk with N sessions___
  session = 01h..N+1 passes okay   ;where N+1 moves to the END of LAST session
  session = N+2 or higher cause seek error  ;2nd response = INT5(06h,20h)

after seek error --> disk stops spinning at 2nd response, then restarts spinning for 1 second or so, then stops spinning forever... and following gettn/gettd/getid/getlocl/getlocp fail with error 80h...
The command does automatically read the TOC of the new session. BUG: Older CD Firmwares (16 May 1995 and older) don't clear the old TOC when loading Session 1, in that case SetSession(1) may update some (not all) TOC entries; ending up with a mixup of old and new TOC entries.
There seems to be no way to determine the current sessions number (via Getparam or so), and more important, no way to determine if the disk is a multi-session disk or not... except by trial... which would stop the drive motor on seek errors on single-session disks...?
For setloc, one must probably specifiy minutes within the 1st track of the new session (the 1st track of 1st session usually/always starts at 00:02:00, but for other sessions one would need to use GetTD)...?

CDROM - Read Commands

ReadN - Command 06h --> INT3(stat) --> INT1(stat) --> datablock

Read with retry. The command responds once with "stat,INT3", and then it's repeatedly sending "stat,INT1 --> datablock", that is continued even after a successful read has occured; use the Pause command to terminate the repeated INT1 responses.
Unknown which responses are sent in case of read errors?
====
ReadN and ReadS cause errors if you're trying to read an unlicensed CD or CD-R without a mod chip. Sectors on Audio CDs can be read only when CDDA is enabled via Setmode (otherwise error code 40h is returned).
====
Actually, Read seems to work on unlicensed CD-R's, but the returned data is the whole sector or so (the 2048 data bytes preceeded by a 12byte header, and probably/maybe followed by error-correction info; in fact the total received data in the Data Fifo is 4096 bytes; the last some bytes probably being garbage) (however error correction is NOT performed by hardware, so the 2048 data bytes may be trashy) (however, if the error correction info IS received, then error correction could be performed by software) (also Setloc doesn't seem to work accurately on unlicensed CD-R's).
====

     ;Read occasionally returns 11h,40h ..? when TOC isn't loaded?

After receiving INT1, the Kernel does,

  [1F801800h]=00h
  00h=[1F801800h]
  [1F801803h]=00h
  00h=[1F801803h]
  [1F801800h]=00h
  [1F801803h]=80h

and then,

  [1F801018h]=00020943h  ;cdrom_delay
  [1F801020h]=0000132Ch  ;com_delay

then,

  x=[1F8010F4h] AND 00FFFFFFh   ;result is 00840000h
  [1F8010F4h] = x OR 00880000h
  [1F8010F0h] = [1F8010F0h] OR 00008000h
  [1F8010B0h] = A0010000h ;addr
  [1F8010B4h] = 00010200h ;LSBs=num words, MSBs=ignored/bullshit
  [1F8010B4h] = 11000000h ;DMA control

thereafter,

  [1F801800h]=01h
  [1F801803h]=40h    ;reset parameter fifo
  [0]=00000000h
  [0]=00000001h
  [0]=00000002h
  [0]=00000003h
  [1F801800h]=00h
  [1F801801h]=09h    ;command9 (pause)

ReadS - Command 1Bh --> INT3(stat) --> INT1(stat) --> datablock

Read without automatic retry. Not sure what that means... does WHAT on errors? Maybe intended for continous streaming video output (to skip bad frames, rather than to interrupt the stream by performing read-retrys).

ReadN/ReadS

Both ReadN/ReadS are reading data sequentially, starting at the sector specified with Setloc, and then automatically reading the following sectors.

CDROM Incoming Data / Buffer Overrun Timings

The Read commands are continously receiving 75 sectors per second (or 150 sectors at double speed), and, basically, the software must be fast enough to process that amount of incoming data. However, the PSX hardware includes a buffer that can hold up to a handful (exact number is unknown?) of sectors, so, occasional delays of more than 1/75 seconds between processing two sectors aren't causing lost sectors, unless the delay(s) are summing up too much. The relevant steps for receiving data are:

  Wait for Interrupt Request (INT1)          ;indicates that data is available
  Send Data Request (1F801803h.Index0.Bit7=1);accept data
  Acknowledge INT1                           ;
  Copy Data to Main RAM (via I/O or DMA)     ;read data

The Data Request accepts the data for the currently pending interrupt, it should be usually issued between receiving/acknowledging INT1 (however, it can be also issued shortly after the acknowledge; even if there are further sectors in the buffer, there seems to be a small delay between the acknowledge and the next interrupt, and Data Requests during that period are still treated to belong to the old interrupt).
If a buffer overrun has occured \<before> issuing the Data Request, then wrong data will be received, ie. some sectors will be skipped (the hardware doesn't seem to support a buffer-overrun error flag? Anyways, see GetlocL description for a possible way to detect buffer-overruns).
If a buffer overrun occurs \<after> issuing the Data Request, then the requested data can be still read via I/O or DMA intactly, ie. the requested data is "locked", and the overrun will affect only the following sectors.

ReadTOC - Command 1Eh --> INT3(stat) --> INT2(stat)

  Caution: Supported only in BIOS version vC1 and up. Not supported in vC0.

Reread the Table of Contents of current session without reset. The command is rather slow, the second response appears after about 1 second delay. The command itself returns only status information (to get the actual TOC info, use GetTD and GetTN commands).
Note: The TOC contains information about the tracks on the disk (not file names or so, that kind of information is obtained via Read commands). The TOC is read automatically on power-up, when opening/closing the drive door, and when changing sessions (so, normally, it isn't required to use this command).

Setloc, Read, Pause

A normal CDROM access (such like reading a file) consists of three commands:

  Setloc, Read, Pause

Normally one shouldn't mess up the ordering of those commands, but if one does, following rules do apply:
Setloc is memorizing the wanted target, and marks it as unprocessed, and has no other effect (it doesn't start reading or seeking, and doesn't interrupt or redirect any active reads).
If Read is issued with an unprocessed Setloc, then the drive is automatically seeking the Setloc location (and marks Setloc as processed).
If Read is issued without an unprocessed Setloc, the following happens: If reading is already in progress then it just continues reading. If Reading was Paused, then reading resumes at the most recently received sector (ie. returning that sector once another time).

CDROM - Status Commands

Status code (stat)

The 8bit status code is returned by Getstat command (and many other commands), the meaning of the separate stat bits is:

  7  Play          Playing CD-DA         ;\only ONE of these bits can be set
  6  Seek          Seeking               ; at a time (ie. Read/Play won't get
  5  Read          Reading data sectors  ;/set until after Seek completion)
  4  ShellOpen     Once shell open (0=Closed, 1=Is/was Open)
  3  IdError       (0=Okay, 1=GetID denied) (also set when Setmode.Bit4=1)
  2  SeekError     (0=Okay, 1=Seek error)     (followed by Error Byte)
  1  Spindle Motor (0=Motor off, or in spin-up phase, 1=Motor on)
  0  Error         Invalid Command/parameters (followed by Error Byte)

If the shell is closed, then bit4 is automatically reset to zero after reading stat with the Getstat command (most or all other commands do not reset that bit after reading). If stat bit0 or bit2 is set, then the normal respons(es) and interrupt(s) are not send, and, instead, INT5 occurs, and an error-byte is send as second response byte, with the following values:

  ___These values appear in the FIRST response; with stat.bit0 set___
  10h - Invalid Sub_function (for command 19h), or invalid parameter value
  20h - Wrong number of parameters
  40h - Invalid command
  80h - Cannot respond yet (eg. required info was not yet read from disk yet)
           (namely, TOC not-yet-read or so)
           (also appears if no disk inserted at all)
  ___These values appear in the SECOND response; with stat.bit2 set___
  04h - Seek failed (when trying to use SeekL on Audio CDs)
  ___These values appear even if no command was sent; with stat.bit2 set___
  08h - Drive door became opened

80h appears on some commands (02h..09h, 0Bh..0Dh, 10h..16h, 1Ah, 1Bh?, and 1Dh) when the disk is missing, or when the drive unit is disconnected from the mainboard.

When the shell is opened, INT5 is triggered regardless of whether a command was executing or not. When this happens, all bits except shell open and error are cleared in the status register. The error byte in the INT5 is set to 08h.

Some games send a Stop command before changing discs, but others just wait for the user to open the shell, causing the disc to stop. The game can then send GetStat commands, looping until bit 4 is cleared to detect when the new disc has been inserted.

Stat Seek/Play/Read bits

There's is only max ONE of the three Seek/Play/Read bits set at a time, ie. during Seek, ONLY the seek bit is set (and Read or Play doesn't get until seek completion), that is important for Gran Turismo 1, which checks for seek completion by waiting for READ getting set (rather than waiting for SEEK getting cleared).

Getstat - Command 01h --> INT3(stat)

Returns stat (like many other commands), and additionally does reset the shell open flag (for the following commands; unless the shell is still opened). This is different as for most or all other commands (which may return stat, but which do not reset the shell open flag).
In other docs, the command is eventually referred to as "Nop", believing that it does nothing than returning stat (ignoring the fact that it's having the special shell open reset feature).

Getparam - Command 0Fh --> INT3(stat,mode,null,file,channel)

Returns stat (see Getstat above), mode (see Setmode), a null byte (always 00h), and file/channel filter values (see Setfilter).

GetlocL - Command 10h --> INT3(amm,ass,asect,mode,file,channel,sm,ci)

Retrieves 4-byte sector header, plus 4-byte subheader of the current sector. GetlocL can be send during active Read commands (but, mind that the GetlocL-INT3-response can't be received until any pending Read-INT1's are acknowledged).
The PSX hardware can buffer a handful of sectors, the INT1 handler receives the \<oldest> buffered sector, the GetlocL command returns the header and subheader of the \<newest> buffered sector. Note: If the returned \<newest> sector number is much bigger than the expected \<oldest> sector number, then it's likely that a buffer overrun has occured.
GetlocL fails (with error code 80h) when playing Audio CDs (or Audio Tracks on Data CDs). These errors occur because Audio sectors don't have any header/subheader (instead, equivalent data is stored in Subchannel Q, which can be read with GetlocP).
GetlocL also fails (with error code 80h) when the drive is in Seek phase (such like shortly after a new ReadN/ReadS command). In that case one can retry issuing GetlocL (until it passes okay, ie. until the seek has completed). During Seek, the drive seems to decode only Subchannel position data (but no header/subheader data), accordingly GetlocL won't work during seek (however, GetlocP does work during Seek).

GetlocP - Command 11h - INT3(track,index,mm,ss,sect,amm,ass,asect)

Retrieves 8 bytes of position information from Subchannel Q with ADR=1. Mainly intended for displaying the current audio position during Play. All results are in BCD.

  track:  track number (AAh=Lead-out area) (FFh=unknown, toc, none?)
  index:  index number (Usually 01h)
  mm:     minute number within track (00h and up)
  ss:     second number within track (00h to 59h)
  sect:   sector number within track (00h to 74h)
  amm:    minute number on entire disk (00h and up)
  ass:    second number on entire disk (00h to 59h)
  asect:  sector number on entire disk (00h to 74h)

Note: GetlocP is also used for reading the LibCrypt protection data:
CDROM Protection - LibCrypt

GetTN - Command 13h --> INT3(stat,first,last) ;BCD

Get first track number, and last track number in the TOC of the current Session. The number of tracks in the current session can be calculated as (last-first+1). The first track number is usually 01h in the first (or only) session, and "last track of previous session plus 1" in further sessions.

GetTD - Command 14h,track --> INT3(stat,mm,ss) ;BCD

For a disk with NN tracks, parameter values 01h..NNh return the start of the specified track, parameter value 00h returns the end of the last track, and parameter values bigger than NNh return error code 10h.
The GetTD values are relative to Index=1 and are rounded down to second boundaries (eg. if track=N Index=0 starts at 12:34:56, and Track=N Index=1 starts at 12:36:56, then GetTD(N) will return 12:36, ie. the sector number is truncated, and the Index=0 region is skipped).

GetQ - Command 1Dh,adr,point --> INT3(stat) --> INT2(10bytesSubQ,peak_lo)

  Caution: Supported only in BIOS version vC1 and up. Not supported in vC0.
  Caution: When unsupported, Parameter Fifo isn't cleared after the command.

Allows to read 10 bytes from Subchannel Q in Lead-In (see CDROM Subchannels chapter for details). Unlike GetTD, this command allows to receive the exact MM:SS:FF address of the point'ed Track (GetTD reads a memorized MM:SS value from RAM, whilst GetQ reads the full MM:SS:FF from the disk, which is slower than GetTD, due to the disk-access).
With ADR=1, point can be a any point number for ADR=1 in Lead-in (eg. 01h..99h=Track N, A2h=Lead-Out). The returned 10 bytes are raw SubQ data (starting with the ADR/Control value; of which the lower 4bits are always ADR=1).
The 11th returned byte is the Peak LSB (similar as in Play+Report, but in this case only the LSB is transferred, which is apparently a bug in CDROM BIOS, the programmer probably wanted to send 10 bytes without peak, or 12 bytes with full peak; although peak wouldn't be too useful, as it should always zero during Lead-In... but some discs do seem return non-zero values for whatever reason).
Aside from ADR=1, a value of ADR=5 can be used on multisession disks (eg. with point B0h, C0h). Not sure if any other ADR values can be used (ADR=3, ISRC is usually not in the Lead-In, ADR=2, EAN may be in the lead-in, but one may need to specify point equal to the first EAN byte).
If the ADR/Point combination isn't found, then a timeout occurs after circa 6 seconds (to avoid this, use GetTN to see which tracks/points exist). After the timeout, the command starts playing track 1. If the controller wasn't already in audio mode before sending the command, then it does switch off the drive motor for a moment (that, after the timeout, and before starting playback).
In case of timeout, the normal INT3/INT2 responses are replaced by INT3/INT5/INT5 (INT3 at command start, 1st INT5 at timeout/stop, and 2nd INT5 at restart/play).
Note: GetQ sends scratch noise to the SPU while seeking to the Lead-In area.

GetID - Command 1Ah --> INT3(stat) --> INT2/5 (stat,flags,type,atip,"SCEx")

  Drive Status           1st Response   2nd Response
  Door Open              INT5(11h,80h)  N/A
  Spin-up                INT5(01h,80h)  N/A
  Detect busy            INT5(03h,80h)  N/A
  No Disk                INT3(stat)     INT5(08h,40h, 00h,00h, 00h,00h,00h,00h)
  Audio Disk             INT3(stat)     INT5(0Ah,90h, 00h,00h, 00h,00h,00h,00h)
  Unlicensed:Mode1       INT3(stat)     INT5(0Ah,80h, 00h,00h, 00h,00h,00h,00h)
  Unlicensed:Mode2       INT3(stat)     INT5(0Ah,80h, 20h,00h, 00h,00h,00h,00h)
  Unlicensed:Mode2+Audio INT3(stat)     INT5(0Ah,90h, 20h,00h, 00h,00h,00h,00h)
  Debug/Yaroze:Mode2     INT3(stat)     INT2(02h,00h, 20h,00h, 20h,20h,20h,20h)
  Licensed:Mode2         INT3(stat)     INT2(02h,00h, 20h,00h, 53h,43h,45h,4xh)
  Modchip:Audio/Mode1    INT3(stat)     INT2(02h,00h, 00h,00h, 53h,43h,45h,4xh)

The status byte (ie. the first byte in the responses), may differ in some cases; values shown above are typically received when issuing GetID shortly after power-up; however, shortly after the detect-busy phase, seek-busy flag (bit6) bit may be set, and, after issuing commands like Play/Read/Stop, bit7,6,5,1 may differ. The meaning of the separate 2nd response bytes is:

  1st byte: stat  (as usually, but with bit3 same as bit7 in 2nd byte)
  2nd byte: flags (bit7=denied, bit4=audio... or reportedly import, uh?)
    bit7: Licensed (0=Licensed Data CD, 1=Denied Data CD or Audio CD)
    bit6: Missing  (0=Disk Present, 1=Disk Missing)
    bit4: Audio CD (0=Data CD, 1=Audio CD) (always 0 when Modchip installed)
  3rd byte: Disk type (from TOC Point=A0h) (eg. 00h=Audio or Mode1, 20h=Mode2)
  4th byte: Usually 00h (or 8bit ATIP from Point=C0h, if session info exists)
    that 8bit ATIP value is taken form the middle 8bit of the 24bit ATIP value
  5th-8th byte: SCEx region (eg. ASCII "SCEE" = Europe) (0,0,0,0 = Unlicensed)

The fourth letter of the "SCEx" string contains region information: "SCEI" (Japan/NTSC), "SCEA" (America/NTSC), "SCEE" (Europe/PAL). The "SCEx" string is displayed in the intro, and the PSX refuses to boot if it doesn't match up for the local region.
With a modchip installed, the same response is sent for Mode1 and Audio disks (except for Audio disks with very short TOCs (eg. singles) because SCEX reading is aborted immediately after reading all TOC entries on Audio disks); whether it is Audio or Mode1 can be checked by examining Subchannel Q ADR/Control.Bit6 (eg. via command 19h,60h,50h,00h).
Yaroze does return "SCEA" for SCEA discs, but, for SCEI,SCEE,SCEW discs it does return four ASCII spaces (20h).

CDROM - CD Audio Commands

To play CD-DA Audio CDs, init the following SPU Registers: CD Audio Volume, Main Volume, and SPU Control Bit0. Then send Demute command, and Play command.

Mute - Command 0Bh --> INT3(stat)

Turn off audio streaming to SPU (affects both CD-DA and XA-ADPCM).
Even when muted, the CDROM controller is internally processing audio sectors (as seen in 1F801800h.Bit2, which works as usually for XA-ADPCM), muting is just forcing the CD output volume to zero.
Mute is used by Dino Crisis 1 to mute noise during modchip detection.

Demute - Command 0Ch --> INT3(stat)

Turn on audio streaming to SPU (affects both CD-DA and XA-ADPCM). The Demute command is needed only if one has formerly used the Mute command (by default, the PSX is demuted after power-up (...and/or after Init command?), and is demuted after cdrom-booting).

Play - Command 03h (,track) --> INT3(stat) --> optional INT1(report bytes)

Starts CD Audio Playback. The parameter is optional, if there's no parameter given (or if it is 00h), then play either starts at Setloc position (if there was a pending unprocessed Setloc), or otherwise starts at the current location (eg. the last point seeked, or the current location of the current song; if it was already playing). For a disk with N songs, Parameters 1..N are starting the selected track. Parameters N+1..99h are restarting the begin of current track. The motor is switched off automatically when Play reaches the end of the disk, and INT4(stat) is generated (with stat.bit7 cleared).
The track parameter seems to be ignored when sending Play shortly after power-up (ie. when the drive hasn't yet read the TOC).
===
"Play is almost identical to CdlReadS, believe it or not. The main difference is that this does not trigger a completed read IRQ. CdlPlay may be used on data sectors. However, all sectors from data tracks are treated as 00, so no sound is played. As CdlPlay is reading, the audio data appears in the sector buffer, but is not reliable. Game Shark "enhancement CDs" for the 2.x and 3.x versions used this to get around the PSX copy protection."
Hmmm, what/where is the sector buffer... in the SPU?
And, what/who are the 2.x and 3.x versions?

Forward - Command 04h --> INT3(stat) --> optional INT1(report bytes)

Backward - Command 05h --> INT3(stat) --> optional INT1(report bytes)

After sending the command, the drive is in fast forward/backward mode, skipping every some sectors. The skipping rate is fixed (it doesn't increase after some seconds) (however, it increases when (as long as) sending the command again and again). The sound becomes (obviously) non-continous, and also rather very silent, muffled, and almost inaudible (that's making it rather useless; unless it's combined with a track/minute/second display). To terminate forward/backward, send a new Play command (with no parameters, so play starts at the "searched" location). Backward automatically switches to Play when reaching the begin of Track 1. Forward automatically Stops the drive motor with INT4(stat) when reaching the end of the last track.
Forward/Backwards work only if the drive was in Play state, and only if Play had already started (ie. not shortly/immediately after a Play command); if the drive was not in Play state, then INT5(stat+1,80h) occurs.

Setmode bits used for Play command

During Play, only bit 7,2,1 of Setmode are used, all other Setmode bits are ignored (that, including bit0, ie. during Play the drive is always in CD-DA mode, regardless of that bit).
Bit7 (double speed) should be usually off, although it can be used for a fast forward effect (with audible output). Bit2 (report) activates an optional interrupt for Play, Forward, and Backward commands (see below). Bit1 (autopause) pauses play at the end of the track.

Report --> INT1(stat,track,index,mm/amm,ss+80h/ass,sect/asect,peaklo,peakhi)

With report enabled via Setmode, the Play, Forward, and Backward commands do repeatedly generate INT1 interrupts, with eight bytes response length. The interrupt isn't generated on ALL sectors, and the response changes between absolute time, and time within current track (the latter one indicated by bit7 of ss):

  amm/ass/asect are returned on asect=00h,20h,40h,60h   ;-absolute time
  mm/ss+80h/sect are returned on asect=10h,30h,50h,70h  ;-within current track
  (or, in case of read errors, report may be returned on other asect's)

The last two response bytes (peaklo,peakhi) contain the Peak value, as received from the CXD2510Q Signal Processor. That is: An unsigned absolute peak level in lower 15bit, and an L/R flag in upper bit. The L/R bit is toggled after each SUBQ read, however the PSX Report mode does usually forward SUBQ only every 10 frames (but does read SUBQ in \<every> frame), so L/R will stay stuck in one setting (but may toggle after one second; ie. after 75 frames). And, peak is reset after each read, so 9 of the 10 frames are lost.
Note: Report mode affects only CD Audio (not Data, nor XA-ADPCM sectors).

AutoPause --> INT4(stat)

Autopause can be enabled/disabled via Setmode.bit1:

  Setmode.bit1=1: AutoPause=On  --> Issue INT4(stat) and PAUSE at end of TRACK
  Setmode.bit1=0: AutoPause=Off --> Issue INT4(stat) and STOP at end of DISC

End of Track is determined by sensing a track number transition in SubQ position info. After autopause, the disc stays at the \<end> of the old track, NOT at the \<begin> of the next track (so trying to resume playing by sending a new Play command without new Seek/Setloc command will instantly pause again).
Caution: SubQ track transitions may pause instantly when accidently starting to play at the end of the previous track rather than at begin of desired track (this \<might> happen due to seek inaccuracies, for example, GetTD does round down TOC entries from MM:SS:FF to MM:SS:00, which may be off by 0.99 seconds, although this error should be usually compensated by the leading 2-second pregap/index0 region at the begin of each track, unfortunately there are a few .CUE sheet files that do lack both PREGAP and INDEX 00 entries on audio tracks, which might cause problems with autopause).
AutoPause is used by Rayman and Tactics Ogre.

Playing XA-ADPCM Sectors (compressed audio data)

Aside from normal uncompressed CD Audio disks, the PSX can also play XA-ADPCM compressed sectors. XA-ADPCM sectors are organized in Files (not in tracks), and are "played" with Read command (not Play command).
To play XA-ADPCM, initialize the SPU for CD Audio input (as described above), enable ADPCM via Setmode, then select the sector via Setloc, and issue a Read command (typically ReadS).
XA-ADPCM sectors are interleaved, ie. only each Nth sector should be played (where "N" depends on the Motor Speed, mono/stereo format, and sample rate). If the "other" sectors do contain XA-ADPCM data too, then the Setfilter command (and XA-Filter enable flag in Setmode) must be used to select the desired sectors. If the "other" sectors do contain code or data (eg. MDEC video data) which is wanted to be send to the CPU, then SetFilter isn't required to be enabled (although it shouldn't disturb reading even if it is enabled).
If XA-ADPCM (and/or XA-Filter) is enabled via Setmode, then INT1 is generated only for non-ADPCM sectors.
The Setmode sector-size selection is don't care for forwarding XA-ADPCM sectors to the SPU (the hardware does always decompress all 900h bytes).

CDROM - Test Commands

CDROM - Test Commands - Version, Switches, Region, Chipset, SCEx
CDROM - Test Commands - Test Drive Mechanics
CDROM - Test Commands - Prototype Debug Transmission
CDROM - Test Commands - Read/Write Decoder RAM and I/O Ports
CDROM - Test Commands - Read HC05 SUB-CPU RAM and I/O Ports

CDROM - Test Commands - Version, Switches, Region, Chipset, SCEx

19h,20h --> INT3(yy,mm,dd,ver)

Indicates the date (Year-month-day, in BCD format) and version of the HC05 CDROM controller BIOS. Known/existing values are:

  (unknown)        ;DTL-H2000 (with SPC700 instead HC05)
  94h,09h,19h,C0h  ;PSX (PU-7)               19 Sep 1994, version vC0 (a)
  94h,11h,18h,C0h  ;PSX (PU-7)               18 Nov 1994, version vC0 (b)
  94h,11h,28h,01h  ;PSX (DTL-H2000)          28 Nov 1994, version v01 (debug)
  95h,05h,16h,C1h  ;PSX (LATE-PU-8)          16 May 1995, version vC1 (a)
  95h,07h,24h,C1h  ;PSX (LATE-PU-8)          24 Jul 1995, version vC1 (b)
  95h,07h,24h,D1h  ;PSX (LATE-PU-8,debug ver)24 Jul 1995, version vD1 (debug)
  96h,08h,15h,C2h  ;PSX (PU-16, Video CD)    15 Aug 1996, version vC2 (VCD)
  96h,08h,18h,C1h  ;PSX (LATE-PU-8,yaroze)   18 Aug 1996, version vC1 (yaroze)
  96h,09h,12h,C2h  ;PSX (PU-18) (japan)      12 Sep 1996, version vC2 (a.jap)
  97h,01h,10h,C2h  ;PSX (PU-18) (us/eur)     10 Jan 1997, version vC2 (a)
  97h,08h,14h,C2h  ;PSX (PU-20)              14 Aug 1997, version vC2 (b)
  98h,06h,10h,C3h  ;PSX (PU-22)              10 Jun 1998, version vC3 (a)
  99h,02h,01h,C3h  ;PSX/PSone (PU-23, PM-41) 01 Feb 1999, version vC3 (b)
  A1h,03h,06h,C3h  ;PSone/late (PM-41(2))    06 Jun 2001, version vC3 (c)
  (unknown)        ;PS2,   xx xxx xxxx, late PS2 models...?

19h,21h --> INT3(flags)

Returns the current status of the POS0 and DOOR switches.

  Bit0   = HeadIsAtPos0 (0=No, 1=Pos0)
  Bit1   = DoorIsOpen   (0=No, 1=Open)
  Bit2   = EjectButtonOrOutSwOrSo? (DTL-H2000 only) (always 0 on retail)
  Bit3-7 = AlwaysZero

19h,22h --> INT3("for Europe")

  Caution: Supported only in BIOS version vC1 and up. Not supported in vC0.

Indicates the region that console is to be used in:

  INT5(11h,10h)      --> NTSC, Japan (vC0)         --> requires "SCEI" discs
  INT3("for Europe") --> PAL, Europe               --> requires "SCEE" discs
  INT3("for U/C")    --> NTSC, North America       --> requires "SCEA" discs
  INT3("for Japan")  --> NTSC, Japan / NTSC, Asia  --> requires "SCEI" discs
  INT3("for NETNA")  --> Region-free yaroze version--> requires "SCEx" discs
  INT3("for US/AEP") --> Region-free debug version --> accepts unlicensed CDRs

The CDROMs must contain a matching SCEx string accordingly.
The string "for Europe" does also suggest 50Hz PAL/SECAM video hardware.
The Yaroze accepts any normal SCEE,SCEA,SCEI discs, plus special SCEW discs.

19h,23h --> INT3("CXD2940Q/CXD1817Q/CXD2545Q/CXD1782BR") ;Servo Amplifier

19h,24h --> INT3("CXD2940Q/CXD1817Q/CXD2545Q/CXD2510Q") ;Signal Processor

19h,25h --> INT3("CXD2940Q/CXD1817Q/CXD1815Q/CXD1199BQ") ;Decoder/FIFO

  Caution: Supported only in BIOS version vC1 and up. Not supported in vC0.

Indicates the chipset that the CDROM controller is intended to be used with. The strings aren't always precisely correct (CXD1782BR is actually CXA1782BR, ie. CXA, not CXD) (and CXD1199BQ chips exist on PU-7 boards, but later PU-8 boards do actually use CXD1815Q) (and CXD1817Q is actually CXD1817R) (and newer PSones are using CXD2938Q or possibly CXD2941R chips, but nothing called CXD2940Q).
Note: Yaroze responds by CXD1815BQ instead of CXD1199BQ (but not by CXD1815Q).

19h,04h --> INT3(stat) ;Read SCEx string (and force motor on)

Resets the total/success counters to zero, and does then try to read the SCEx string from the current location (the SCEx is stored only in the Lead-In area, so, if the drive head is elsewhere, it will usually not find any strings, unless a modchip is permanently simulating SCEx strings).
This is a raw test command (the successful or unsuccessful results do not lock/unlock the disk). The results can be read with command 19h,05h (which will terminate the SCEx reading), or they can be read from RAM with command 19h,60h,lo,hi (which doesn't stop reading). Wait 1-2 seconds before expecting any results.
Note: Like 19h,00h, this command forces the drive motor to spin at standard speed (synchronized with the data on the disk), works even if the shell is open (but stops spinning after a while if the drive is empty).

19h,05h --> INT3(total,success) ;Get SCEx Counters

Returns the total number of "Sxxx" strings received (where at least the first byte did match), and the number of full "SCEx" strings (where all bytes did match). Typically, the values are "01h,01h" for Licensed PSX Data CDs, or "00h,00h" for disk missing, unlicensed data CDs, Audio CDs.
The counters are reset to zero, and SCEx receive mode is active for a few seconds after booting a new disk (on power up, on closing the drive door, on sending a Reset command, and on sub_function 04h). The disk is unlocked if the "success" counter is nonzero, the only exception is sub_function 04h which does update the counters, but does not lock/unlock the disk.

CDROM - Test Commands - Test Drive Mechanics

Signal Processor and Servo Amplifier

19h,50h,msb[,mid,[lsb[,xlo]]] --> INT3(stat)

Sends an 8bit/16bit/24bit command to the hardware, depending on number of parameters:

  1 byte  --> send CX(Xx)       ;short 8bit command
  2 bytes --> send CX(Xxxx)     ;longer 16bit command
  3 bytes --> send CX(Xxxxxx)   ;full 24bit command
  4 bytes --> send CX(Xxxxxxxx) ;extended 32bit command (BIOS vC3 only)
  4..15 bytes: acts same as max (3 or 4 bytes) (extra bytes are ignored)
  0 bytes or more than 15 bytes: generates an error

19h,51h,msb[,mid,[lsb]] --> INT3(stat,hi,lo) ;BIOS vC2/vC3 only

Supported by newer CDROM BIOSes only (such that use CXD2545Q or newer chips).
Works same as 19h,50h, but does additionally receive a response.
The command is always sending a 24bit CX(Xxxxxx) command, but it doesn't verify the number of parameter bytes (when using more than 3 bytes: extra bytes are ignored, when using less than 3 bytes: garbage is appended, which is somewhat valid because 8bit/16bit commands can be padded to 24bit size by appending "don't care" bits).
The command can be used to send any CX(..) command, but actually it does make sense only for the get-status commands, see below "19h,51h,39h,xxh" description.

19h,51h,39h,xxh --> INT3(stat,hi,lo) ;BIOS vC2/vC3 only

Supported by newer CDROM BIOSes only (such that use CXD2545Q or newer chips).
Sends CX(39xx) to the hardware, and receives a response (the response.hi byte is usually 00h for 8bit responses, or 00h..01h for 9bit responses). For example, this can be used to dump the Coefficient RAM.

19h,03h --> INT3(stat) ;force motor off

Forces the motor to stop spinning (ignored during spin-up phase).

19h,17h --> INT3(stat) ;force motor on, clockwise, super-fast

19h,01h --> INT3(stat) ;force motor on, anti-clockwise, super-fast

19h,02h --> INT3(stat) ;force motor on, anti-clockwise, super-fast

19h,10h --> INT3(stat) ;force motor on, anti-clockwise, super-fast

19h,18h --> INT3(stat) ;force motor on, anti-clockwise, super-fast

Forces the drive motor to spin at maximum speed (which is much faster than normal or double speed), in normal (clockwise), or reversed (anti-clockwise) direction. The commands work even if the shell is open. The commands do not try to synchronize the motor with the data on the disk (and do thus work even if no disk is inserted).

19h,00h --> INT3(stat) ;force motor on, clockwise (even if shell open)

This command seems to have effect only if the drive motor was off. If it was off, it does FFh-fills the TOC entries in RAM, and seek to the begin of the TOC at 98:30:00 or so (where minute=98 means minus two). From that location, it follows the spiral on the disk, although it does occassionally jump back some seconds. After clearing the TOC, the command does not write new data to the TOC buffer in RAM.
Note: Like 19h,04h, this command forces the drive motor to spin at standard speed (synchronized with the data on the disk), works even if the shell is open (but stops spinning after a while if the drive is empty).

19h,11h --> INT3(stat) ;Move Lens Up (leave parking position)

19h,12h --> INT3(stat) ;Move Lens Down (enter parking position)

19h,13h --> INT3(stat) ;Move Lens Outwards (away from center of disk)

19h,14h --> INT3(stat) ;Move Lens Inwards (towards center of disk)

Moves the laser lens. The inwards/outwards commands do move ONLY the lens (ie. unlike as for Seek commands, the overall-laser-unit remains in place, only the lens is moved).

19h,15h - if motor on: move head outwards + inwards + motor off

Moves the drive head to outer-most and inner-most position. Note that the drive doesn't have a switch that'd tell the controller when it has reached the outer-most position (so it'll forcefully hit against the outer edge) (ie. using this command too often may destroy the drive mechanics).
Note: The same destructive hit-outer-edge effect happens when using Setloc/Seek with too large values (like minute=99h).

19h,16h --> INT3(stat) ;Unknown / makes some noise if motor is on

19h,19h --> INT3(stat) ;Unknown / no effect

19h,1Ah --> INT3(stat) ;Unknown / makes some noise if motor is on

Seem to have no effect?
19h,16h seems to Move Lens Inwards, too.

19h,06h,new --> INT3(old) ;Adjust balance in RAM, and apply it via CX(30+n)

19h,07h,new --> INT3(old) ;Adjust gain in RAM, and apply it via CX(38+n)

19h,08h,new --> INT3(old) ;Adjust balance in RAM only

These commands are supported only by older CDROM BIOS versions (those with CXA1782BR Servo Amplifier).
Later BIOSes will respond with INT5(11h,20h) when trying to use these commands (because CXD2545Q and later Servo Amplifiers don't support the CX(30/38+n) commands).

CDROM - Test Commands - Prototype Debug Transmission

Serial Debug Messages

Older CDROM BIOSes are supporting debug message transmission via serial bus, using lower 3bit of the HC05 "databus" combined with the so-called "ROMSEL" pin (which apparently doesn't refer to Read-Only-Memory, but rather something like Runtime-Output-Message, or whatever).
Data is transferred in 24bit units (8bit command/index from HC05, followed by 16bit data to/from HC05), bigger messages are divided into multiple such 24bit snippets.
There are no connectors for external debug hardware on any PSX mainboards, so the whole stuff seems to be dating back to prototypes. And it seems to be removed from later BIOSes (which appear to use "ROMSEL" as "SCLK"; for receiving status info from the new CXD2545Q chips).

19h,30h,index,dat1,dat2 --> INT3(stat) ;Prototype/Debug stuff

19h,31h,dat1,dat2 --> INT3(stat) ;Prototype/Debug stuff

19h,4xh,index --> INT3(dat1,dat2) ;Prototype/Debug stuff

These functions are supported on older CDROM BIOS only; later BIOSes respond by INT5(11h,10h).
The functions do not affect the CDROM operation (they do simple allow to transfer data between Main CPU and external debug hardware).
Sub functions 30h and 31h may fail with INT5(11h,80h) when receiving wrong signals on the serial input line.
Sub function "4xh" value can be 40h..4Fh (don't care).

INT5 Debug Messages

Alongsides to INT5 errors, the BIOS is usually also sending information via the above serial bus (the error info is divided into multiple 8bit+16bit snippets, and contains stat, error code, mode, current SubQ position, and most recently issued command).

CDROM - Test Commands - Read/Write Decoder RAM and I/O Ports

Caution: Below commands 19h,71h..76h are supported only in BIOS version vC1 and up. Not supported in vC0.

19h,71h,index --> INT3(databyte) ;Read single register

index can be 00h..1Fh, bigger values seem to be mirrored to "index AND 1Fh", with one exception: index 13h in NOT mirrored, instead, index 33h, 53h, 93h, B3h, D3h, F3h return INT5(stat+1,10h), and index 73h returns INT5(stat+1,20h).
Aside from returning a value, the commands seem to DO something (like moving the drive head when a disk is inserted). Return values are usually:

  index     value
  00h       04h      ;04h=empty, 8Eh=licensed, 24h=audio
  01h       [0B1h]   ;DCh=empty/licensed, DDh=audio
  02h       00h
  03h       00h          ;or variable when disk inserted
  04h       00h
  05h       80h          ;or 86h or 89h when disk inserted
  06h       C0h
  07h       02h
  08h       8Ah
  09h       C0h
  0Ah       00h
  0Bh       C0h
  0Ch       [1F2h]
  0Dh       [1F3h]
  0Eh       00h          ;or 8Eh or E6h when disk inserted    ;D4h/audio
  0Fh       00h          ;or sometimes 01h when disk inserted ;50h/audio
  10h       C0h
  11h       E0h
  12h       71h
  13h       stat
  14h       FFh
  15h..1Fh  C0h-filled        ;or 17h --> DEh

19h,72h,index,databyte --> INT3(stat) ;Write single register

  ;other response on param xx16h,xx18h with xx>00h

19h,73h,index,len --> INT3(databytes...) ;Read multiple registers (bugged)

19h,74h,index,len,databytes --> INT3(stat) ;Write multiple registers (bugged)

Same as read/write single register, but trying to transfer multiple registers at once. BUG: The transfer should range from 00h to len-1, but the loop counter is left uninitialized (set to X=48h aka "command number 19h-minus-1-mul-2" instead of X=00h). Causing to the function to read/write garbage at index 48h..FFh, it does then wrap to 00h and do the correct intended transfer, but the preceeding bugged part may have smashed RAM or I/O ports.

19h,75h --> INT3(remain.lo,remain.hi,addr.lo,addr.hi) ;Get Host Xfer Info

Returns a 4-byte value. In my early tests, on the first day it returned B1h,CEh,4Ch,01h, on the next day 2Ch,E4h,95h,D5h, and on all following days 00h,C0h,00h,00h (no idea why/where the earlier values came from).
The first byte seems to be always 00h; no matter of [1F0h].
The second byte seems to be always C0h; no matter of [1F1h].
The third,fourth bytes are [1F2h,1F3h].
That two bytes are 0Ch,08h after Read commands.

  The first bytes are NOT affected by:
  destroying [1F0h] via too-many-parameters in command-buffer,
  changes to [1F1h] which may occur after read command (eg. may be 20h)

19h,76h,len_lo,len_hi,addr_lo,addr_hi --> INT3(stat) ;Prepare SRAM Transfer

Prepare Transfer to/from 32K SRAM.
After INT3, data can be read (same way as sector data after INT1).

CDROM - Test Commands - Read HC05 SUB-CPU RAM and I/O Ports

19h,60h,addr_lo,addr_hi --> INT3(data) ;Read one byte from Drive RAM or I/O

Reads one byte from the controller's RAM or I/O area, see the memory map below for more info. Among others, the command allows to read Subchannel Q data, eg. at [200h..209h], including ADR=2/UPC/EAN and ADR=3/ISRC values (which are suppressed by GetlocP). Eg. wait for ADR\<>2, then for ADR=2, then read the remaining 9 bytes (because of the delayed IRQs, this works only at single speed) (at double speed one can read only 5 bytes before the values get overwritten by new data). Unknown if older boards (with 4.00MHz oscillators) are fast enough to read all 10 SubQ bytes.

CDROM Controller I/O Area and RAM Memory Map

First 40h bytes are I/O ports (as in MC68HC05 datasheet):

  000h 4        FF 7B 00 FF  (other when disk inserted)
  004h 5        11 00 20 20 0C
  009h 1        00 (when disk inserted: changes between 00 or 80)
  00Ah 2        71 00
  00Ch 1        00 (when disk inserted: changes between 00 or 80)
  00Dh 3        20 20 20
  010h 8        02 80 00 60 00 00 99(orBB) 98
  018h 4     changes randomly (even when no disk inserted)
  01Ch 3        40 00 41
  01Fh 1     changes randomly (even when no disk inserted)
  020h 30    20h-filled
  03Eh 2        82h 20h

Next 200h bytes are RAM:

  040h 4        08 00 00 00  ;or 98 07 xx 0B when disk inserted ;[40].Bit1=MUTE
  044h 4     00h-filled
  048h 3        40 20 00     ;or 58 71 0F when disk inserted
  04Bh 1     changes randomly (nodisk: 00 or 80 / disk: BFh)
  04Ch 1     Zero (or C0h)
  04Dh 3     MM:SS:FF (begin of current track MM:SS:00h) (or increasing addr)
  050h 10    Subchannel Q (adjusted position values)
  05Ah 2        ...
  05Ch 1     00h (or 64h)
  05Dh 3     MM:SS:FF (current read address) (sticky address during pause)
  060h 1     increments at circa 16Hz or so (or other rate when spinning)
  061h 12    00h-filled ;or else when disk inserted
  06Dh 1        01      ;or 0C when disk inserted
  06Eh 2     SetFilter setting (file,channel)
  070h 16    00h-filled ;or else when disk inserted
  080h 8     00h-filled
  088h 3        03:SS:FF (three, second, fraction)
  08Bh 3        03:SS:FF (three, second, fraction)
  08Eh 2        01 FF (or other values)
  090h 1        00h (or 91h when disk inserted + spinning)
  091h 13    Zero
  09Eh 1        00h (or 01h when disk inserted + spinning)
  09Fh 1     Zero
  0A0h 1     Always 23h
  0A1h 1        09h (5Dh when disk inserted)
  0A2h 7     00h-filled
  0A9h 1        40
  0AAh 4     00h-filled
  0AEh 1        00 (no disk) or 01 (disk) or so
  0AFh 1        00            ;or 06 when disk inserted
  0B0h 7        00 DC 00 02 00 E0 08             ;\or else when disk inserted
  0B7h 1        20         ;Bit6+7=MUTE          ;
  0B8h 3        DE 00 00                         ;/
  0BBh 1     SetMode setting (mode)
  0BCh 1     GetStat setting (stat)
  0BDh 3     00h-filled
  0C0h 6     FFh-filled            ;stack...                    ;\
  0C6h 1     Usually DFh           ;sometimes [0EBh and up] are non-FFh, too
  0C7h 15    FFh-filled            ;(depending on disk or commands or so)
  0D6h 1     Usually FDh (or FFh)  ;                            ;
  0D7h 24    FFh-filled                                         ; stack
  0EFh 4     on power-up FFh-filled, other once when disk read  ;
  0F3h 7     changes randomly (even when no disk inserted)      ;
  0FAh 6       2E 3C 2A D6 10 95                                ;/
  100h 2x99  TOC Entries for Start of Track 1..99 (MM:SS)
  1C6h 1     TOC First Track number (usually 01h)
  1C7h 1     TOC Last Track number (usually 01h or higher)
  1C8h 3     TOC Entry for Start of Lead-Out (MM:SS:FF)
  1CBh 2     Zero
  1CDh 1     Depends on disk (01 or 02 or 06) (or 00 when no disk)
  1CEh 1     Zero
  1CFh 1     Depends on disk (NULL minus N*6) (or 00 when no disk)
               (maybe reflection level / laser intensity or so)
                [1CDh..1CFh]
                01 00 E8 --> licensed/metalgear/kain
                01 00 EE --> licensed/alone2
                06 00 E2 or 00 00 02 00 E8 --> licensed/wipeout
                02 00 DC --> unlicensed/elo
                02 00 D6 --> unlicensed/driver
                00 00 EE --> audio/lola
                00 00 FA --> audio/marilyn
                00 00 F4 --> audio/westen
                00 00 00 --> disk missing
               last byte is always in steps of 6
  1D0h 4     SCEx String
  1D4h 4     Zero
  1D8h 2     SCEx Counters (total,success)  ;for command 19h,05h
  1DAh 6       00h-filled     (or ... SS:FF)
  1E0h 6     Command Buffer (usually 19h,60h,E2h,01h = Read RAM Command)
  1E6h 7       00h-filled (unless destroyed by more-than-6-byte-commands)
  1EDh 3     Setloc setting (MM:SS:FF)
  1F0h 1       00h          (unless destroyed by more-than-6-byte-commands)
  1F1h 3       C0h 00h 00h ;or 20h,0Ch,50h or C0h,0Ch,08h ;for command(19h,75h)
                           ;or 00h,00h,00h for audio
                           ;or 80h,00h,00h for disk missing
  1F4h 4       00h-filled ... or SCEx string
  1F8h 1       00h
  1F9h 1     Selected Target (parameter from Play and SetSession commands)
  1FAh 5       00h-filled       ;01 01 00 8B 00 00   ;or 01 02 8B 00 00
                       01 00 8B 00 00 -- audio/unlicensed
                       01 01 00 00 00 -- licensed
  1FFh 1       00h-on power up, changes when disk inserted  ;or 01 = Playing
    1FDh 3       MM:SS:FF (only during command 19h,00h) (MM=98..99=TOC)
  200h 10    Subchannel Q (real values)
  20Ah 2       whatever
  20Ch 1     Zero
  20Dh 1     Desired Session (from SetSession command)
  20Eh 1     Current Session (actual location of drive head)
  20Fh 1     Zero
  210h 10    Subchannel Q (adjusted position values)
  21Ah 6     00h-filled
  220h 4     Data Sector Header (MM:SS:FF:Mode)
  224h 4     Data Sector CD-XA Subheader (file,channel,sm,ci)
  228h 1         00h
  229h 1     Usually 00h (shortly other value on power-up, and maybe on seek)
  22Ah 1         10h (or 00h when no disk)
  22Bh 3     00h-filled
  22Eh 2         01,03 or 0A,00 or 03,01 (or else for other disk)
  230h 3     00h-filled (or other during spin-up / read-toc or so)
  233h 0Dh   00h-filled (unused RAM)

Other/invalid addresses are:

  240h..2FFh  - Invalid (00h-filled) (no ROM, RAM, or I/O mapped here)
  300h..3FFh  - Mirror of 200h..2FFh    ;\the BIOS is doing that
  400h..FFFFh - Mirrors of 000h..3FFh   ;/mirroring by software

DTL-H2000 Memory Map

This version allows to read the whole 64Kbyte memory space (withou mirroring everything to first 300h bytes). I/O Ports and Variables are at different locations:

  000h..0DFh   RAM Part 1 (C0h bytes)
  0E0h..0FFh   I/O Area
  100h..1DFh   RAM Part 2 (C0h bytes)
  1E0h..1FFh   I/O Area
  200h..2DFh   RAM Part 3 (100h bytes)
  2E0h..7FFFh  Unknown
  8000h-BFFFh  Unknown  (lower 16K of 32K EPROM) (or unused?)
  C000h-FFFFh  Firmware (upper 16K of 32K EPROM)

Writing to RAM

There is no command for writing to RAM. Except that, one can write to the command/parameter buffer at 1E0h and up. Normally, the longest known command should have 6 bytes (19h,76h,a,b,c,d), and longer commands results in "bad number of parameters" response - however, despite of that error message, the controller does still store ALL parameter bytes in RAM (at address 1E1h..2E0h, then wrapping back to 1E1h). Whereas, writing more than 16 bytes (FIFO storage size) will mirror the FIFO content twice, and more than 32 bytes (FIFO counter size) will work only when feeding extra data into the FIFO during transmission. Anyways, writing to 1E1h and up doesn't allow to do interesting things (such like manipulating the stack and executing custom code on the CPU).

Subchannel Q Notes

The "adjusted position values" at 050h, 210h, 310h contain only position information (with ADR=1) (the PSX seems to check only the lower 2bit of the 4bit ADR value, so it also treats ADR=5 as ADR=1, too). Additionally, during Lead-In, bytes 7..9 are overwritten by the position value from bytes 3..5. The "real values" contain unadjusted data, including ADR=2 and ADR=3 etc.

CDROM - Secret Unlock Commands

SecretUnlockPart1 - Command 50h --> INT5(11h,40h)

SecretUnlockPart2 - Command 51h,"Licensed by" --> INT5(11h,40h)

SecretUnlockPart3 - Command 52h,"Sony" --> INT5(11h,40h)

SecretUnlockPart4 - Command 53h,"Computer" --> INT5(11h,40h)

SecretUnlockPart5 - Command 54h,"Entertainment" --> INT5(11h,40h)

SecretUnlockPart6 - Command 55h,\<region> --> INT5(11h,40h)

SecretUnlockPart7 - Command 56h --> INT5(11h,40h)

  Caution: Supported only in BIOS version vC1 and up. Not supported in vC0.
  Caution: Supported only in Europe/USA. Nonfunctional in Japan/Asia.
  Caution: When unsupported, Parameter Fifo isn't cleared after the command.

Sending these commands with the correct strings (in order 50h through 56h) does disable the "SCEx" protection. The region can be detected via test command 19h,22h, and must be translated to the following \<region> string:

  "of America"    ;for NTSC/US          ;\
  "(Europe)"      ;for PAL/Europe       ; handled, and actually working
  "World wide"    ;for Yaroze           ;/
  "Inc."          ;for NTSC/JP          ;-non-functional

In the unlocked state, ReadN/ReadS are working for unlicensed CD-Rs, and for imported CDROMs from other regions (both without needing modchips). However there are some cases which may still cause problems: The GetID command (1Ah) does still identify the disc as being unlicensed, same for the Get SCEx Counters test command (19h,05h). And, if a game should happen to send the Reset command (1Ch) for some weird reason, then the BIOS would forget the unlocking, same for games that set the "HCRISD" I/O port bit. On the contrary, opening/closing the drive door does not affect the unlocking state.
The commands have been discovered in September 2013, and appear to be supported by all CDROM BIOS versions (from old PSXes up to later PSones).
Note that the commands do always respond with INT5 errors (even on successful unlocking).
Japanese consoles are internally containing code for processing the Secret Unlock commands, but they are not actually executing that code, and even if they would do so: they are ignoring the resulting unlocking flag, making the commands nonfunctional in Japan/Asia regions.

SecretLock - Command 57h --> INT5(11h,40h)

Undoes the unlocking and restores the normal locked state (same happens when sending the Unlocking commands in wrong order or with wrong parameters).

SecretCrash - Command 58h..5Fh --> Crash

Jumps to a data area and executes random code. Results are more or less unpredictable (as they involve executing undefined opcodes). Eventually the CPU might hit a RET opcode and recover from the crash.

CDROM - Video CD Commands

  Caution: Supported only on SCPH-5903, not supported on any other consoles.
  Caution: When unsupported, Parameter Fifo isn't cleared after the command.
  1Fh VideoCD      sub,a,b,c,d,e   INT3(stat,a,b,c,d,e)   ;<-- SCPH-5903 only
  1Fh..4Fh -       -               INT5(11h,40h)  ;-Unused/invalid

VideoCdSio - Cmd 1Fh,01h,JoyL,JoyH,State,Task,0 --> INT3(stat,req,mm,ss,ff,x)

The JoyL/JoyH bytes contain 16bit button (and drive door) bits:

  0  Drive Door  (0=Open)    (from CDROM stat bit4) ;Open
  1  Button /\   (0=Pressed) (from PSX pad bit12) ;N/A       ;PBC: Back/LevelUp
  2  Button []   (0=Pressed) (from PSX pad bit15) ;Enter Menu
  3  Button ()   (0=Pressed) (from PSX pad bit13) ;Leave Menu     ;PBC: Confirm
  4  Button ><   (0=Pressed) (from PSX pad bit14) ;N/A
  5  Start       (0=Pressed) (from PSX pad bit3)  ;Play/Pause
  6  Select      (0=Pressed) (from PSX pad bit0)  ;Stop (prompt restart/resume)
  7  Always 0    (0)         (fixed)              ;N/A
  8  DPAD Up     (0=Pressed) (from PSX pad bit4)  ;Menu Up           ;PBC: +1
  9  DPAD Right  (0=Pressed) (from PSX pad bit5)  ;Menu Right/change ;PBC: +10
  10 DPAD Down   (0=Pressed) (from PSX pad bit6)  ;Menu Down         ;PBC: -1
  11 DPAD Left   (0=Pressed) (from PSX pad bit7)  ;Menu Left/change  ;PBC: -10
  12 Button R1   (0=Pressed) (from PSX pad bit11) ;Prev Track/Restart Track
  13 Button R2   (0=Pressed) (from PSX pad bit9)  ;Fast Forward (slowly)
  14 Button L1   (0=Pressed) (from PSX pad bit10) ;Next Track (if any)
  15 Button L2   (0=Pressed) (from PSX pad bit8)  ;Fast Backward (slowly)

The State byte can be:

  00h  Motor Off (or spin-up)   (when stat.bit1=0)
  01h  Playing                  (when stat.bit7=1)
  02h  Paused (and not seeking) (when stat.bit6=0)
  (note: State remains unchanged when seeking)

The Task byte can be:

  00h = Confirms that "Tocread" (aka setsession 1) request was processed
  01h = Detect VCD Disc (used on power-up, and after door open) (after spin-up)
  02h = Handshake (request ack response)
  0Ah = Door opened during play (int5/door error)
  80h = No disc
  FFh = No change (nop)

The req byte in the INT3 response can be:

  00h  Normal (no special event occured and no action requested)
  01h  Request CD to Seek_and_play (using mm:ss:ff response parameter bytes)
  02h  Request CD to Pause                ;cmd(09h)    -->int3(stat),int2(stat)
  03h  Request CD to Stop                 ;cmd(08h)    -->int3(stat),int2(stat)
  04h  Request CD to Tocread (setsession1);cmd(12h,01h)-->int3(stat),int2(stat)
  05h  Handshake Command was processed, and this is the "ack" response
  06h  Request CD to Fast Forward         ;cmd(04h)    -->int3(stat)
  07h  Request CD to Fast Backward        ;cmd(05h)    -->int3(stat)
  80h  Detect Command was processed, and disc was detected as VCD
  81h  Detect Command was processed, and disc was detected as Non-VCD

VideoCdSwitch - Cmd 1Fh,02h,flag,x,x,x,x --> INT3(stat,0,0,x,x,x)

  00h      = Normal PSX Mode  (PortF.3=LOW)  (Audio/Video from GPU/SPU chips)
  01h..FFh = Special VCD Mode (PortF.3=HIGH) (Audio/Video from MDEC/OSD chips)

Some findings on the SC430924 firmware...

The version/date is "15 Aug 1996, version C2h", although the "C2h" is misleading: The firmware is nearly identical to version "C1h" from PU-8 boards (the stuff added in normal "C2h" versions would be for PU-18 boards with different cdrom chipset).

Compared to the original C1h version, there are only a few changes: A initialization function for initializing port F on power-up. And new command (command 1Fh, inserted in the various command tables), with two subfunctions (01h and 02h):
- Command 1Fh,01h,a,b,c,d,e --> INT3(stat,a,b,c,d,e) Serial 5-byte read-write
- Command 1Fh,02h,v,x,x,x,x --> INT3(stat,0,0,x,x,x) Toggle 1bit (port F.bit3)
Whereas,

  x = don't care/garbage
  v = toggle state (00h=normal=PortF.3=LOW, 01h..FFh=special=PortF.3=HIGH)
      (toggle gpu vs mpeg maybe?)
  a,b,c,d,e = five bytes sent serially, and five bytes response received
      serially (send/receive done simultaneously)

The Port F bits are:

  Port F.Bit0 = Serial Data In
  Port F.Bit1 = Serial Data Out
  Port F.Bit2 = Serial Clock Out
  Port F.Bit3 = Toggle (0=Normal, 1=Special)

And that's about all. Ie. essentially, the only change is that the new command controls Port F. There is no interaction with the remaining firmware (ie. reading, seeking, and everything is working as usually, without any video-cd related changes).
The SCEx stuff is also not affected (ie. Video CDs would be seen as unlicensed discs, so the PSX couldn't read anything from those discs, aside from Sub-Q position data, of course). The SCEx region is SCEI aka "Japan" (or actually for Asia in this case).

Note

The SPU MUTE Flag (SPUCNT.14) does also affect VCD Audio (mute is applied to the final analog audio amplifier). All other SPUCNT bits can be zero for VCD.

CDROM - Mainloop/Responses

SUB-CPU Mainloop

The SUB-CPU is running a mainloop that is handling hardware events (by simple polling, not by IRQs):

  check for incoming sectors (from CDROM decoder)
  check for incoming commands (from Main CPU)
  do maintenance stuff on the drive mechanics

There is no fixed priority: if both incoming sector and incoming command are present, then the SUB-CPU may handle either one, depending on which portion of the mainloop it is currently executing.
There is no fixed timing: if the mainloop is just checking for a specific event, then a new event may be processed immediately, otherwise it may take whole mainloop cycle until the SUB-CPU sees the event.
Whereas, the mainloop cycle execution time isn't constant: It may vary depending on various details. Especially, some maintenance stuff is only handled approximately around 15 times per second (so there are 15 slow mainloop cycles per second).

The order of steps that happen when sending a command to the CD controller look roughly like this:

e.g. SetMode:
1. Command busy flag set immediately.
2. Response FIFO is populated.
3. Command is being processed.
4. Command busy flag is unset and parameter fifo is cleared.
5. Shortly after (around 1000-6000 cycles later), CDROM IRQ is fired.

Responses

The PSX can deliver one INT after another. Instead of using a real queue, it's merely using some flags that do indicate which INT(s) need to be delivered. Basically, there seem to be two flags: One for Second Response (INT2), and one for Data/Report Response (INT1). There is no flag for First Response (INT3); because that INT is generated immediately after executing a command.
The flag mechanism means that the SUB-CPU cannot hold more than one undelivered INT1. That, although the CDROM Decoder does notify the SUB-CPU about all newly received sectors, and it can hold up to eight sectors in the 32K SRAM. However, the SUB-CPU BIOS merely sets a sector-delivery-needed flag (instead of memorizing which/how many sectors need to be delivered, and, accordingly, the PSX can use only three of the available eight SRAM slots: One for currently pending INT1, one for undelivered INT1, and one for currently/incompletely received sector).

First Response (INT3) (or INT5 if failed)

The first response is sent immediately after processing a command. In detail:
The mainloop checks for incoming commands once every some clock cycles, and executes commands under following condition:

  Main CPU has sent a command, AND, there is no INT pending
  (if an INT is pending, then the command won't be executed yet, but will be
  executed in following mainloop cycles; once when INT got acknowledged)
  (even if no INT is pending, the mainloop may generate INT1/INT2 before
  executing the command, if so, as said above, the command won't execute yet)

Once when the command gets executed it will sent the first response immediately after the command execution (which may only take a few clock cycles, or some more cycles, for example Init/ReadTOC do include some time consuming initializations). Anyways, there will be no other INTs generated during command execution, so once when the command execution has started, it's guaranteed that the next INT will contain the first response.

Second Responses (INT2) (or INT5 if failed)

Some commands do send a second response after actual command execution:

  07h MotorOn    E -               INT3(stat), INT2(stat)
  08h Stop       E -               INT3(stat), INT2(stat)
  09h Pause      E -               INT3(stat), INT2(stat)
  0Ah Init         -               INT3(late-stat), INT2(stat)
  12h SetSession E session         INT3(stat), INT2(stat)
  15h SeekL      E -               INT3(stat), INT2(stat)  ;\use prior Setloc
  16h SeekP      E -               INT3(stat), INT2(stat)  ;/to set target
  1Ah GetID      E -               INT3(stat), INT2/5(stat,flg,typ,atip,"SCEx")
  1Dh GetQ       E adr,point       INT3(stat), INT2(10bytesSubQ,peak_lo)
  1Eh ReadTOC      -               INT3(late-stat), INT2(stat)

In some cases (like seek or spin-up), it may take more than a second until the 2nd response is sent.
It should be highly recommended to WAIT until the second response is generated BEFORE sending a new command (it wouldn't make too much sense to send a new command between first and second response, and results would be unknown, and probably totally unpredictable).
Error Notes: If the command has been rejected (INT5 sent as 1st response) then the 2nd response isn't sent (eg. on wrong number of parameters, or if disc missing). If the command fails at a later stage (INT5 as 2nd response), then there are cases where another INT5 occurs as 3rd response (eg. on SetSession=02h on non-multisession-disk).

Data/Report Responses (INT1)

  03h Play       E (track)         INT3(stat), optional INT1(report bytes)
  04h Forward    E -               INT3(stat), optional INT1(report bytes)
  05h Backward   E -               INT3(stat), optional INT1(report bytes)
  06h ReadN      E -               INT3(stat), INT1(stat), datablock
  1Bh ReadS      E?-               INT3(stat), INT1(stat), datablock

CDROM - Response Timings

Here are some response timings, measured in 33MHz units on a PAL PSone. The CDROM BIOSes mainloop is doing some maintenance stuff once and when, meaning that the response time will be higher in such mainloop cycles (max values), and less in normal cycles (min values). The maintenance timings do also depend on whether the motor is on or off (and probably on various other factors like seeking).

First Response

The First Response interrupt is sent almost immediately after processing the command (that is, when the mainloop sees a new command without any old interrupt pending). For GetStat, timings are as so:

  Command                Average   Min       Max
  GetStat (normal)       000c4e1h  0004a73h..003115bh
  GetStat (when stopped) 0005cf4h  000483bh..00093f2h

Timings for most other commands should be similar as above. One exception is the Init command, which is doing some initialization before sending the 1st response:

  Init                   0013cceh  000f820h..00xxxxxh

The ReadTOC command is doing similar initialization, and should have similar timing as Init command. Some (rarely used) Test commands include things like serial data transfers, which may be also quite slow.

Second Response

  Command                Average   Min       Max
  GetID                  0004a00h  0004922h..0004c2bh
  Pause (single speed)   021181ch  020eaefh..0216e3ch ;\time equal to
  Pause (double speed)   010bd93h  010477Ah..011B302h ;/about 5 sectors
  Pause (when paused)    0001df2h  0001d25h..0001f22h
  Stop (single speed)    0d38acah  0c3bc41h..0da554dh
  Stop (double speed)    18a6076h  184476bh..192b306h
  Stop (when stopped)    0001d7bh  0001ce8h..0001eefh

Moreover, Seek/Play/Read/SetSession/MotorOn/Init/ReadTOC are sending second responses which depend on seek time (and spin-up time if the motor was off). The seek timings are still unknown, and they are probably quite complicated:
The CDROM BIOS seems to split seek distance somehow into coarse steps (eg. minutes) and fine steps (eg. seconds/sectors), so 1-minute seek distance may have completely different timings than 59-seconds distance.
The amount of data per spiral winding increases towards ends of the disc (so the drive head will need to be moved by shorter distance when moving from minute 59 to 60 as than moving from 00 to 01).
The CDROM BIOS contains some seek distance table, which is probably optimized for 72-minute discs (or whatever capacity is used on original PSX discs). 80-minute CDRs may have tighter spiral windings (the above seek table is probably causing the drive head to be moved too far on such discs, which will raise the seek time as the head needs to be moved backwards to compensate that error).

INT1 Rate

  Command                Average   Min       Max
  Read (single speed)    006e1cdh  00686dah..0072732h
  Read (double speed)    0036cd2h  00322dfh..003ab2bh

The INT1 rate needs to be precise for CD-DA and CD-XA Audio streaming, exact clock cycle values should be: SystemClock*930h/4/44100Hz for Single Speed (and half as much for Double Speed) (the "Average" values are AVERAGE values, not exact values).

CDROM - Response/Data Queueing

[Below are some older/outdated test cases]

Sector Buffer

The CDROM sector buffer is 32Kx8 SRAM (IC303). The buffer is apparently divided into 8 slots, theoretically allowing to buffer up to 8 sectors.
BUG: The drive controller seems to allow only 2 of those 8 sectors (the oldest sector, and the current/newest sector).
Ie. after processing the INT1 for the oldest sector, one would expect the controller to generate another INT1 for next newer sector - but instead it appears to jump directly to INT1 for the newest sector (skipping all other unprocessed sectors). There is no known way to get around that effect.
So far, the big 32Kbyte buffer is entirely useless (the two accessible sectors could have been as well stored in a 8Kbyte chip) (unless, maybe the 32Kbytes have been intended for some error-correction "read-ahead" purposes, rather than as "look-back" buffer for old sectors; one of the unused slots might be also used for XA-ADPCM sectors).
The bottom line is that one should process INT1's as soon as possible (ie. before the cdrom controller receives and skips further sectors). Otherwise sectors would be lost without notice (there appear to be absolutely no overrun status flags, nor overrun error interrupts).

Sector Buffer Test Cases

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Process INT1 --> receives sector header for 0:2:1
  Process INT1 --> receives sector header for 0:2:2
  Process INT1 --> receives sector header for 0:2:3

Above shows the normal flow when processing INT1's as they arise. Now, inserting delays (and not processing INT1's during that delays):

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  delay(1)
  Process INT1 --> receives sector header for 0:2:1 (oldest sector)
  Process INT1 --> receives sector header for 0:2:6 (newest sector)
  Process INT1 --> receives sector header for 0:2:7 (next sector)

Above suggests that the CDROM buffer can hold max 2 sectors (the oldest and current one). However, using a longer delay:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  delay(2)
  Process INT1 --> receives sector header for 0:2:9  (oldest/overwritten)
  Process INT1 --> receives sector header for 0:2:11 (newest sector)
  Process INT1 --> receives sector header for 0:2:12 (next sector)

Above indicates that sector buffer can hold 8 sectors (as the sector 1 slot is overwritten by sector 9). And, another test with even longer delay:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  delay(3)
  Process INT1 --> receives sector header for 0:2:17 (currently received)
  Process INT1 --> receives sector header for 0:2:16 (newest full sector)
  Process INT1 --> receives sector header for 0:2:17 (next sector)
  Process INT1 --> receives sector header for 0:2:18 (next sector)

Above is a special case where sector 17 appears twice; the first one is the sector 1 slot (which was overwritten by sector 9, and apparently then half overwritten by sector 17).

Sector Buffer VS GetlocL Response Tests

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  GetlocL
  Process INT3 --> receives getloc info for 0:2:0
  Process INT1 --> receives sector header for 0:2:1
  Process INT1 --> receives sector header for 0:2:2
  Process INT1 --> receives sector header for 0:2:3

Another test, with Delay BEFORE Getloc:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  GetlocL
  Process INT1 --> receives sector header for 0:2:1
  Process INT3 --> receives getloc info for 0:2:6
  Process INT1 --> receives sector header for 0:2:6
  Process INT1 --> receives sector header for 0:2:7

Another test, with Delay AFTER Getloc:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  GetlocL
  Delay(1)
  Process INT3 --> receives getloc info for 0:2:0
  Process INT1 --> receives sector header for 0:2:5
  Process INT1 --> receives sector header for 0:2:6
  Process INT1 --> receives sector header for 0:2:7

Another test, with Delay BEFORE and AFTER Getloc:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  GetlocL
  Delay(1)
  Process INT1 --> receives sector header for 0:2:9
  Process INT1 --> receives sector header for 0:2:11
  Process INT3 --> receives getloc info for 0:2:12
  Process INT1 --> receives sector header for 0:2:12
  Process INT1 --> receives sector header for 0:2:13

Sector Buffer VS Pause Response Tests

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Pause
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test, with Delay BEFORE Pause:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  Pause
  Process INT1 --> receives sector header for 0:2:1 (oldest)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test, with Delay AFTER Pause:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Pause
  Delay(1)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test, with Delay BEFORE and AFTER Pause:

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  Pause
  Delay(1)
  Process INT1 --> receives sector header for 0:2:9 (oldest/overwritten)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

For above: Note that, despite of Pause, the CDROM is still writing to the internal buffer (and overwrites slot 1 by sector 9) (this might be because the Pause command isn't processed at all until INT1 is processed).

Double Commands (Getloc then Pause)

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  GetlocL
  Pause
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  GetlocL
  Pause
  Process INT1 --> receives sector header for 0:2:1
  Process INT1 --> receives sector header for 0:2:6
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  GetlocL
  Delay(1)
  Pause
  Process INT3 --> receives getloc info for 0:2:0 (first getloc response)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  GetlocL
  Delay(1)
  Pause
  Process INT1 --> receives sector header for 0:2:9 (oldest/overwritten)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT2 --> receives stat=02h (second pause response)

Double Commands (Pause then Getloc)

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Pause
  GetlocL
  Process INT3 --> receives getloc info for 0:2:0 (first getloc response)
  Process INT1 --> receives sector header for 0:2:1
  Process INT1 --> receives sector header for 0:2:2
  Process INT1 --> receives sector header for 0:2:3

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  Pause
  GetlocL
  Process INT1 --> receives sector header for 0:2:1
  Process INT3 --> receives getloc info for 0:2:6 (first getloc response)
  Process INT1 --> receives sector header for 0:2:6
  Process INT1 --> receives sector header for 0:2:7

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Pause
  Delay(1)
  GetlocL
  Process INT3 --> receives stat=22h (first pause response)
  Process INT3 --> receives getloc info for 0:2:6 (first getloc response)
  (No further INT's, ie. read is paused, but second-pause-response is lost).

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Pause
  Delay(1)
  GetlocL
  Delay(1)
  Process INT3 --> receives stat=22h (first pause response)
  Process INT3 --> receives getloc info for 0:2:6 (first getloc response)
  Process INT2 --> receives stat=02h (second pause response)

Another test,

  Setloc(0:2:0)+Read
  Process INT1 --> receives sector header for 0:2:0
  Delay(1)
  Pause
  Delay(1)
  GetlocL
  Process INT1 --> receives sector header for 0:2:9
  Process INT1 --> receives sector header for 0:2:11
  Process INT3 --> receives getloc info for 0:2:12 (first getloc response)
  Process INT1 --> receives sector header for 0:2:12
  Process INT1 --> receives sector header for 0:2:13

CDROM Disk Format

Overview

The PSX uses a ISO 9660 filesystem, with data stored on CD-XA (Mode2) Sectors. ISO 9660 is standard for CDROM disks, although newer CDROMs may use extended filesystems, allowing to use long filenames and lowercase filenames, the PSX Kernel doesn't support such stuff, and, in fact, it's putting some restrictions on the ISO standard: it's limiting file names to MSDOS-style 8.3 format, and it's allowing only a limited number of files and directories per disk.

CDROM Filesystem (ISO 9660 aka ECMA-119)

  Originally intended for Mode1 Sectors (but is also used for CD-XA Mode2)
  Supports "FILENAME.EXT;VERSION" filenames (version is usually "1")
  Supports all-uppercase filenames and directory names (0-9, A-Z, underscore)
  For PSX: Max 8-character filenames with max 3-character extensions
  For PSX: Max 8-character directory names, without extension
  For PSX: Max one sector per directory (?)
  For PSX: Max one sector (or less?) per path table (?)

CDROM Extended Architecture (CD-ROM XA aka CD-XA)

  Uses Mode2 Sectors (see Sector Encoding chapter)
  Allows 800h or 914h byte data per sector (with/without error correction)
  Allows to break interleaved data into separate files/channels
  Supports XA-ADPCM compressed audio data
  Stores "CD-XA001" at 400h Primary Volume Descriptor (?)
  Stores 14 extra bytes in System Use area (LEN_SU) of Directory Entries

Physical Audio/CDROM Disk Format (ISO/IEC 10149 aka ECMA-130)

  Defines physical metrics of the CDROM and Audio disks
  Defines Sub-channels and Track.Index and Minute.Second.Fraction numbering
  Defines 14bit-per-byte encoding, and splits sectors into frames
  Defines ECC and EDC (error correction and error detection codes)

Available Documentation

ISO documents are commercial standards (not available for download), however, they are based on ECMA standards (which are free for download, however, the ECMA stuff is in PDF format, so one may treat it as commercial bullshit, too). CD-ROM XA is commercial only (not available for download), and, CD-XA doesn't seem to have become very popular outside of the PSX-world, so there's very little information available, portions of CD-XA are also used in the CD-i standard (which may be a little better or worse documented).

Stuff

  sessions  one or more sessions per disk
  tracks    99 tracks per disk     (01h..99h) (usually only 01h on Data Disks)
  index     99 indices per track   (01h..99h) (rarely used, usually always 01h)
  minutes   74 minutes per disk    (00h..73h) (or more, with some restrictions)
  seconds   60 seconds per minute  (00h..59h)
  sectors   75 sectors per second  (00h..74h)
  frames    98 frames per sector
  bytes     33 bytes per frame (24+1+8 = data + subchannel + error correction)
  bits      14 bits per byte   (256 valid combinations, and many invalid ones)

Track.Index (stored in subchannel, in BCD format)

Multiple Tracks are usually used only on Audio Disks (one track for each song, numbered 01h and up), a few Audio Disks may also split Tracks into separate fragments with different Index values (numbered 01h and up, but most tracks have only Index 01h). A simple Data Disk would usually contain only one Track (all sectors marked Track=01h and Index=01h), although some more complex Data Disks may have multiple Data tracks and/or Audio tracks.

Minute.Second.Sector (stored in subchannel, and in Data sectors, BCD format)

The sectors on CDROMs and CD Audio disks are numbered in Minutes, Seconds, and 1/75 fragments of a second (where a "second" is referring to single-speed drives, ie. the normal CD Audio playback speed).
Minute.Second.Sector is stored twice in the subchannel (once the "absolute" time, and once the "local" time).
The "absolute" sector number (counted from the begin of the disk) is mainly relevant for Seek purposes (telling the controller if the drive head is on the desired location, or if it needs to move the head backwards or forwards).
The "local" sector number (counted from the begin of the track) is mainly relevant for Audio Players, allowing to pass the data directly to the Minute:Second display, without needing to subtract the start address of the track.
Data disks are additionally storing the "absolute" values in their Data Areas, basically that's just the subchannel data duplicated, but more precisely assigned - the problem with the subchannel data is that the CD Audio standard seems to lack a clear definition that would assign the begin of the sub-channel block to the exact begin of a sector; so, when using only the subchannel data, some Drive Controllers may assign the begin of a new sector to another location as than other Controllers do, for Audio Disks that isn't too much of a problem, but for Data Disks it'd be fatal.

Subchannels

Each frame contains 8 subchannel bits (named P,Q,R,S,T,U,V,W). So, a sector (with 98 frames) contains 98 bits (12.25 bytes) for each subchannel.
CDROM Subchannels

Error Correction

Each Frame contains 8 bytes Error Correction information, which is mainly used for Audio Disks, but it isn't 100% fail-proof, for that reason, Data Disks are containing additional Error Correction in the 930h-byte data area (the audio correction is probably focusing on repairing the MSBs of the 16bit samples, and gives less priority on the LSBs). Error Correction is some kind of a huge complex checksum, which allows to detect the location of faulty bytes, and to fix them.

930h-Byte Sectors

The "user" area for each sector is 930h bytes (2352 bytes). That region is combined of the 24-byte data per frame (and excludes the 8-byte audio error correction info, and the 1-byte subchannel data).
Most CDROM Controllers are only giving access to this 930h-byte region (ie. there's no way to read the audio error correction info by software, and only limited access to the subchannel data, such like allowing to read only the Q-channel for showing track/minute/second in audio playback mode).
On Audio disks, the 930h bytes are plain data, on Data disks that bytes are containing headers, error correction, and usually only 800h bytes user data (for more info see Sector Encoding chapter).

Sessions

Multi-Sessions are mainly used on CDR's, allowing to append newer data at the end of the disk at a later time. First of, the old session must contain a flag indicating that there may be a newer session, telling the CDROM Controller to search if one such exists (and if that is equally flagged, to search for an even newer session, and so on until reaching the last and newest session).
Each session contains a complete new ISO Volume Descriptor, and may additionally contain new Path Tables, new Directories, and new Files. The Driver Controller is usually recursing only the Volume Descriptor of the newest session. However, the various Directory Records of the new session may refer to old files or old directories from previous sessions, allowing to "import" the older files, or to "rename" or "delete" them by assigning new names to that files, or by removing them from the directory.
The PSX is reportedly not supporting multi-session disks, but that doesn't seem to be correct, namely, the Setsession command is apparently intended for that purpose... though not sure if the PSX Kernel is automatically searching the newest session... otherwise the boot executable in the first session would need to do that manually by software, and redirect control to the boot executable in the last session.

CDROM Subchannels

Subchannel P

Subchannel P contains some kind of a Pause flag (to indicate muted areas between Audio Tracks). This subchannel doesn't have any checksum, so the data cannot be trusted to be intact (unless when sensing a longer stream of all-one's, or all zero's). Theoretically, the 98 pause bits are somehow associated to the 98 audio frames (with 24 audio bytes each) of the sector. However, reportedly, Subchannel P does contain two sync bits, if that is true, then there'd be only 96 pause flags for 98 audio frames. Strange.
Note: Another way to indicate "paused" regions is to set Subchannel Q to ADR=1 and Index=00h.

Subchannel Q

contains the following information:

  Bits Expl.
  2    Sub-channel synchronization field
  8    ADR/Control (see below)
  72   Data (content depends on ADR)
  16   CRC-16-CCITT error detection code (big-endian: bytes ordered MSB, LSB)

Possible values for the ADR/Control field are:

  Bit0-3 ADR (0=No data, 1..3=see below, 4..0Fh=Reserved)
  Bit4   Audio Preemphasis  (0=No, 1=Yes)      (Audio only, must be 0 for Data)
  Bit5   Digital Copy       (0=Prohibited, 1=Allowed)
  Bit6   Data               (0=Audio, 1=Data)
  Bit7   Four-Channel Audio (0=Stereo, 1=Quad) (Audio only, must be 0 for Data)

The 72bit data regions are, depending on the ADR value...

Subchannel Q with ADR=1 during Lead-In -- Table of Contents (TOC)

  8    Track number (fixed, must be 00h=Lead-in)
  8    Point (01h..99h or A0h..A2h, see last three bytes for more info)
  24   MSF address (incrementing address within the Lead-in area)
         Note: On some disks, these values are choosen so that the lead-in
         <starts> at 00:00:00, on other disks so that it <ends> at 99:59:74.
  8    Reserved (00h)

When Point=01h..99h (Track 1..99) or Point=A2h (Lead-Out):

  24   MSF address (absolute address, start address of the "Point" track)

When Point=A0h (First Track Number):

  8    First Track number (BCD)
  8    Disk Type Byte (00h=CD-DA or CD-ROM, 10h=CD-I, 20h=CD-ROM-XA)
  8    Reserved (00h)

When Point=A1h (Last Track Number):

  8    Last Track number (BCD)
  16   Reserved (0000h)

ADR=1 should exist in 3 consecutive lead-in sectors.

Subchannel Q with ADR=1 in Data region -- Position

  8    Track number (01h..99h=Track 1..99)
  8    Index number (00h=Pause, 01h..99h=Index within Track)
  24   Track relative MSF address (decreasing during Pause)
  8    Reserved (00h)
  24   Absolute MSF address

ADR=1 is required to exist in at least 9 out of 10 consecutive data sectors.

Subchannel Q with ADR=1 during Lead-Out -- Position

  8    Track number (fixed, must be AAh=Lead-Out)
  8    Index number (fixed, must be 01h) (there's no Index=00h in Lead-Out)
  24   Track relative MSF address (increasing, 00:00:00 and up)
  8    Reserved (00h)
  24   Absolute MSF address

ADR=1 should exist in 3 consecutive lead-out sectors (and may then be followed by ADR=5 on multisession disks).

Subchannel Q with ADR=2 -- Catalogue number of the disc (UPC/EAN barcode)

  52   EAN-13 barcode number (13-digit BCD)
  12   Reserved (000h)
  8    Absolute Sector number (BCD, 00h..74h) (always 00h during Lead-in)

If the first digit of the EAN-13 number is "0", then the remaining digits are a UPC-A barcode number. Either the 13-digit EAN-13 number, or the 12-digit UPC-A number should be printed as barcode on the rear-side of the CD package.
The first some digits contain a country code (EAN only, not UPC), followed by a manufacturer code, followed by a serial number. The last digit contains a checksum, which can be calculated as 250 minus the sum of the first 12 digits, minus twice the sum of each second digit, modulated by 10.
ADR=2 isn't included on all CDs, and, many CDs do have ADR=2, but the 13 digits are all zero. Most CDROM drives do not allow to read EAN/UPC numbers.
If present, ADR=2 should exist in at least 1 out of 100 consecutive sectors. ADR=2 may occur also in Lead-in.

Subchannel Q with ADR=3 -- ISRC number of the current track

(ISO 3901 and DIN-31-621):

  12   Country Code      (two 6bit characters)   (ASCII minus 30h) ;eg. "US"
  18   Owner Code        (three 6bit characters) (ASCII minus 30h)
  2    Reserved          (zero)
  8    Year of recording (2-digit BCD) ;eg. 82h for 1982
  20   Serial number     (5-digit BCD) ;usually increments by 1 or 10 per track
  4    Reserved          (zero)
  8    Absolute Sector number (BCD, 00h..74h) (always 00h during Lead-in)

Most CDROM drives for PC's do not allow to read ISRC numbers (or even worse, they may accidently return the same ISRC number on every two tracks).
If present, ADR=3 should exist in at least 1 out of 100 consecutive sectors. However, reportedly, ADR=3 should not occur in Lead-in.

Subchannel Q with ADR=5 in Lead-in -- Multisession Lead-In Info

When Point=B0h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT = B0h (multi-session disc)
  24   MM:SS:FF = the start time for the next possible session's program area,
       a final session is indicated by FFh:FFh:FFh,
       or when the ADR=5 / Point=B0h is absent.
  8    Number of different Mode-5 pointers present.
  24   MM:SS:FF = the maximum possible start time of the outermost Lead-out

When Point=C0h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT = C0h (Identifies a Multisession disc, together with POINT=B0h)
  24   ATIP values from Special Information 1, ID=101
  8    Reserved (must be 00h)
  24   MM:SS:FF = Start time of the first Lead-in area of the disc

And, optionally, when Point=C1h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT=C1h
  8x7  Copy of information from A1 point in ATIP

Subchannel Q with ADR=5 in Lead-Out -- Multisession Lead-Out Info

  8    Track number (fixed, must be AAh=Lead-out)
  8    POINT = D1h (Identifies a Multisession lead-out)
  24   Usually zero (or maybe ATIP as in Lead-In with Point=C0h...?)
  8    Seems to be the session number?
  24   MM:SS:FF = Absolute address of the First data sector of the session

Present in 3 consequtive sectors (3x ADR=1, 3x ADR=5, 3x ADR=1, 3x ADR=5, etc).

Subchannel Q with ADR=5 in Lead-in -- CDR/CDRW Skip Info (Audio Only)

When Point=01h..40h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT=01h..40h (This identifies a specific playback skip interval)
  24   MM:SS:FF Skip interval stop time in 6 BCD digits
  8    Reserved (must be 00h)
  24   MM:SS:FF Skip interval start time in 6 BCD digits

When Point=B1h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT=B1h (Audio only: This identifies the presence of skip intervals)
  8x4  Reserved (must be 00h,00h,00h,00h)
  8    the number of skip interval pointers in POINT=01h..40h
  8    the number of skip track assignments in POINT=B2h..B4h
  8    Reserved (must be 00h)

When Point=B2h,B3h,B4h:

  8    Track number (fixed, must be 00h=Lead-in)
  8    POINT=B2h,B3h,B4h (This identifies tracks that should be skipped)
  8    1st Track number to skip upon playback (01h..99h, must be nonzero)
  8    2nd Track number to skip upon playback (01h..99h, or 00h=None)
  8    3rd Track number to skip upon playback (01h..99h, or 00h=None)
  8    Reserved (must be 00h)... unclear... OR... 4th (of 7) skip info's...?
  8    4th Track number to skip upon playback (01h..99h, or 00h=None)
  8    5th Track number to skip upon playback (01h..99h, or 00h=None)
  8    6th Track number to skip upon playback (01h..99h, or 00h=None)

Note: Skip intervals are seldom written by recorders and typically ignored by readers.

Subchannel R..W

Subchannels R..W are usually unused, except for some extended formats:

  CD-TEXT in the Lead-In area (see below)
  CD-TEXT in the Data area    (rarely used)
  CD plus Graphics (CD+G)     (rarely used)

Most CDROM drives do not allow to read these subchannels. CD-TEXT was designed by Sony and Philips in 1997, so it should be found only on (some) newer discs. Most CD/DVD players don't support it (the only exception is that CD-TEXT seems to be popular for car hifi equipment). Most record labels don't support CD-TEXT, even Sony seems to have discontinued it on their own records after some years (so CD-TEXT is very rare on original disks, however, CDR software does often allow to write CD-TEXT on CDRs).

Subchannel R..W, when used for CD-TEXT in the Lead-In area

CD-TEXT is stored in the six Subchannels R..W. Of the 12.25 bytes (98 bits) per subchannel, only 12 bytes are used. Together, all 6 subchannels have a capacity of 72 bytes (6x12 bytes) per sector. These 72 bytes are divided into four CD-TEXT fragments (of 18 bytes each). The format of these 18 bytes is:

  00h 1  Header Field ID1: Pack Type Indicator
  01h 1  Header Field ID2: Track Number
  02h 1  Header Field ID3: Sequence Number
  03h 1  Header Field ID4: Block Number and Character Position Indicator
  04h 12 Text/Data Field
  10h 2  CRC-16-CCITT (big-endian) (across bytes 00h..0Fh)

ID1 - Pack Type Indicator:

  80h   Titel      (TEXT)
  81h   Performer  (TEXT)
  82h   Songwriter (TEXT)
  83h   Composer   (TEXT)
  84h   Arranger   (TEXT)
  85h   Message    (TEXT)
  86h   Disc ID    (TEXT?)  (content/format/purpose unknown?)
  87h   Genre      (BINARY) (ID codes unknown?)
  88h   TOC        (BINARY) (content/format/purpose unknown?)
  89h   TOC2       (BINARY) (content/format/purpose unknown?)
  8Ah   Reserved for future
  8Bh   Reserved for future
  8Ch   Reserved for future
  8Dh   Reserved for "content provider" aka "closed information"
  8Eh   UPC/EAN and ISRC Codes (TEXT) (content/format/purpose unknown?)
  8Fh   Blocksize (BINARY) (see below)

ID2 - Track Number:

  00h       Title/Performer/etc. for the Disc
  01h..63h  Title/Performer/etc. for Track 1..99 (Non-BCD) (Bit7=Extension)

ID3 - Sequence Number:

  00h..FFh  Incrementing Number (00h=First 18-byte fragment, 01h=Second, etc.)

ID4 - Block Number and Character Position Indicator:

  Bit7      Character Set      (0=8bit, 1=16bit)
  Bit6-4    Block Number       (0..7 = Language number, as set by "Blocksize")
  Bit3-0    Character Position (0..0Eh=Position, 0Fh=Append to prev fragment)

Example Data (generated with CDRWIN):

  ID TR SQ CH <------------Text/Data------------> -CRC-  <---Text--->
  80 00 00 00 54 65 73 74 44 69 73 6B 54 69 74 6C E2 22  TestDiskTitl
  80 00 01 0C 65 00 54 65 73 74 54 72 61 63 6B 54 C9 1B  e.TestTrackT
  80 01 02 0A 69 74 6C 65 31 00 54 65 73 74 54 72 40 3A  itle1.TestTr
  80 02 03 06 61 63 6B 54 69 74 6C 65 32 00 00 00 80 E3  ackTitle2...
  81 00 04 00 54 65 73 74 44 69 73 6B 50 65 72 66 03 DF  TestDiskPerf
  81 00 05 0C 6F 72 6D 65 72 00 54 65 73 74 54 72 12 A5  ormer.TestTr
  81 01 06 06 61 63 6B 50 65 72 66 6F 72 6D 65 72 BC 5B  ackPerformer
  81 01 07 0F 31 00 54 65 73 74 54 72 61 63 6B 50 AC 41  1.TestTrackP
  81 02 08 0A 65 72 66 6F 72 6D 65 72 32 00 00 00 64 1A  erformer2...
  8F 00 09 00 01 01 02 00 04 05 00 00 00 00 00 00 6D E2  ............
  8F 01 0A 00 00 00 00 00 00 00 00 03 0B 00 00 00 CD 0C  ............
  8F 02 0B 00 00 00 00 00 09 00 00 00 00 00 00 00 FC 8C  ............
  00   ;<--- for some reason, CDRWIN stores an ending 00h byte in .CDT files

Each Text string is terminated by a 00h byte (or 0000h for 16bit character set). If there's still room in the 12-byte data region, then first characters for the next Text string (for the next track) are appended after the 00h byte (if there's no further track, then the remaining bytes should be padded with 00h).
The "Blocksize" (ID1=8Fh) consists of three packs with 24h bytes of data (first 0Ch bytes stored with ID2=00h, next 0Ch bytes with ID2=01h, and last 0Ch bytes with ID2=02h):

  00h  1   Character set (00h,01h,80h,81h,82h = see below)
  01h  1   First track number (usually/always 01h)
  02h  1   Last track number (01h..63h)
  03h  1   1bit-cd-text-in-data-area-flag, 7bit-copy-protection-flags
  04h  16  Number of 18-byte packs for ID1=80h..8Fh
  14h  8   Last sequence number of block 0..7 (or 00h=none)
  1Ch  8   Language codes for block 0..7 (definitions are unknown)

Character Set values (for ID1=8Fh, ID2=00h, DATA[0]=charset):

  00h ISO 8859-1
  01h ISO 646, ASCII
  80h MS-JIS
  81h Korean character code
  82h Mandarin (standard) Chinese character code
  Other = reserved

"In case the same character stings is used for consecutive tracks, character 09h (or 0909h for 16bit charset) may be used to indicate the same as previous track. It shall not used for the first track."

adjust_crc_16_ccitt(addr_len) ;for CD-TEXT and Subchannel Q

  lsb=00h, msb=00h      ;-initial value (zero for both CD-TEXT and Sub-Q)
  for i=0 to len-1      ;-len (10h for CD-TEXT, 0Ah for Sub-Q)
    x = [addr+i] xor msb
    x = x xor (x shr 4)
    msb = lsb xor (x shr 3) xor (x shl 4)
    lsb = x xor (x shl 5)
  next i
  [addr+len+0]=msb xor FFh, [addr+len+1]=lsb xor FFh   ;inverted / big-endian

CDROM Sector Encoding

Audio

  000h 930h Audio Data (2352 bytes) (LeftLsb,LeftMsb,RightLsb,RightMsb)

Mode0 (Empty)

  000h 0Ch  Sync   (00h,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,00h)
  00Ch 4    Header (Minute,Second,Sector,Mode=00h)
  010h 920h Zerofilled

Mode1 (Original CDROM)

  000h 0Ch  Sync   (00h,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,00h)
  00Ch 4    Header (Minute,Second,Sector,Mode=01h)
  010h 800h Data (2048 bytes)
  810h 4    EDC (checksum across [000h..80Fh])
  814h 8    Zerofilled
  81Ch 114h ECC (error correction codes)

Mode2/Form1 (CD-XA)

  000h 0Ch  Sync   (00h,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,00h)
  00Ch 4    Header (Minute,Second,Sector,Mode=02h)
  010h 4    Sub-Header (File, Channel, Submode AND DFh, Codinginfo)
  014h 4    Copy of Sub-Header
  018h 800h Data (2048 bytes)
  818h 4    EDC (checksum across [010h..817h])
  81Ch 114h ECC (error correction codes)

Mode2/Form2 (CD-XA)

  000h 0Ch  Sync   (00h,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,00h)
  00Ch 4    Header (Minute,Second,Sector,Mode=02h)
  010h 4    Sub-Header (File, Channel, Submode OR 20h, Codinginfo)
  014h 4    Copy of Sub-Header
  018h 914h Data (2324 bytes)
  92Ch 4    EDC (checksum across [010h..92Bh]) (or 00000000h if no EDC)

encode_sector

  sector[000h]=00h,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,FFh,00h
  sector[00ch]=bcd(adr/75/60)      ;0..7x
  sector[00dh]=bcd(adr/75 MOD 60)  ;0..59
  sector[00eh]=bcd(adr MOD 75)     ;0..74
  sector[00fh]=mode
  if mode=00h then
    sector[010h..92Fh]=zerofilled
  if mode=01h then
    adjust_edc(sector+0, 800h+10h)
    sector[814h..817h]=00h,00h,00h,00h,00h,00h,00h,00h
    calc_p_parity(sector)
    calc_q_parity(sector)
  if mode=02h and form=1
    sector[012h]=sector[012h] AND (NOT 20h)  ;indicate not form2
    sector[014h..017h]=sector[010h..013h]    ;copy of sub-header
    adjust_edc(sector+10h,800h+8)
    push sector[00ch]           ;\temporarily clear header
    sector[00ch]=00000000h      ;/
    calc_p_parity(sector)
    calc_q_parity(sector)
    pop sector[00ch]            ;-restore header
  if mode=02h and form=2
    sector[012h]=sector[012h] OR 20h         ;indicate form2
    sector[014h..017h]=sector[010h..013h]    ;copy of sub-header
    adjust_edc(sector+10h,914h+8)            ;edc is optional for form2

calc_parity(sector,offs,len,j0,step1,step2)

  src=00ch, dst=81ch+offs, srcmax=dst
  for i=0 to len-1
    base=src, x=0000h, y=0000h
    for j=j0 to 42
      x=x xor GF8_PRODUCT[j,sector[src+0]]
      y=y xor GF8_PRODUCT[j,sector[src+1]]
      src=src+step1, if (step1=2*44) and (src>=srcmax) then src=src-2*1118
    sector[dst+2*len+0]=x AND 0FFh, [dst+0]=x SHR 8
    sector[dst+2*len+1]=y AND 0FFh, [dst+1]=y SHR 8
    dst=dst+2, src=base+step2

calc_p_parity(sector) = calc_parity(sector,0,43,19,2*43,2)
calc_q_parity(sector) = calc_parity(sector,43*4,26,0,2*44,2*43)

adjust_edc(addr,len)

  x=00000000h
  for i=0 to len-1
    x=x xor byte[addr+i], x=(x shr 8) xor edc_table[x and FFh]
  word[addr+len]=x  ;append EDC value (little endian)

init_tables

  for i=0 to FFh
    x=i, for j=0 to 7, x=x shr 1, if carry then x=x xor D8018001h
    edc_table[i]=x
  GF8_LOG[00h]=00h, GF8_ILOG[FFh]=00h, x=01h
  for i=00h to FEh
    GF8_LOG[x]=i, GF8_ILOG[i]=x
    x=x SHL 1, if carry8bit then x=x xor 1dh
  for j=0 to 42
    xx=GF8_ILOG[44-j],  yy=subfunc(xx xor 1,19h)
    xx=subfunc(xx,01h), xx=subfunc(xx xor 1,18h)
    xx=GF8_LOG[xx], yy = GF8_LOG[yy]
    GF8_PRODUCT[j,0]=0000h
    for i=01h to FFh
      x=xx+GF8_LOG[i], if x>=255 then x=x-255
      y=yy+GF8_LOG[i], if y>=255 then y=y-255
      GF8_PRODUCT[j,i]=GF8_ILOG[x]+(GF8_ILOG[y] shl 8)

subfunc(a,b)

  if a>0 then
    a=GF8_LOG[a]-b, if a<0 then a=a+255
    a=GF8_ILOG[a]
  return(a)

CDROM Scrambling

Scrambling

Scambling does XOR the data sectors with random values (done to avoid regular patterns). The scrambling is applied to Data sector bytes[00Ch..92Fh] (not to CD-DA audio sectors, and not to the leading 12-byte Sync mark in Data sectors).
The (de-)scrambling is done automatically by the CDROM controller, so disc images should usually contain unscrambled data (there are some exceptions such like CD-i discs that have audio and data sectors mixed inside of the same track; which may confuse the CDROM controller about whether or not to apply scrambling to which sectors; so one may need to manually XOR the faulty sectors in the disc image).
The scrambling pattern is derived from a 15bit polynomial counter (much like a noise generator in sound chips). The data bits are XORed with the counters low bit, and the counters lower 2bit are XORed with each other, and shifted in to the counters upper bit. To compute 8 bits and once, and store them in a 924h-byte table:

  poly=0001h  ;init 15bit polynomial counter
  for i=0 to 924h-1
    scramble_table[i]=poly AND FFh
    poly=(((poly XOR poly/2) AND 0FFh)*80h) XOR (poly/100h)
  next i

The resulting table content should be:

  01h,80h,00h,60h,00h,28h,00h,1Eh,80h,08h,60h,06h,A8h,02h,FEh,81h,
  80h,60h,60h,28h,28h,1Eh,9Eh,88h,68h,66h,AEh,AAh,FCh,7Fh,01h,E0h,
  etc.

After scrambling, the data is reportedly "shuffled and byte-swapped". Unknown what shuffling means. And unknown what/where/why byte-swapping is done (it does reportedly swap each two bytes in the whole(?) 930h-byte (data-?) sector; which might date back to different conventions for disc images to contain "16bit audio samples" in big- or little-endian format).

CDROM XA Subheader, File, Channel, Interleave

The Sub-Header for normal data sectors is usually 00h,00h,08h,00h (some PSX sectors have 09h instead 08h, indicating the end of "something" or so?

1st Subheader byte - File Number (FN)

  0-7 File Number    (00h..FFh) (for Audio/Video Interleave, see below)

2nd Subheader byte - Channel Number (CN)

  0-4 Channel Number (00h..1Fh) (for Audio/Video Interleave, see below)
  5-7 Should be always zero

Whilst not officially allowed, PSX Ace Combat 3 Electrosphere does use Channel=FFh for unused gaps in interleaved streaming sectors.

3rd Subheader byte - Submode (SM)

  0   End of Record (EOR) (all Volume Descriptors, and all sectors with EOF)
  1   Video     ;\Sector Type (usually ONE of these bits should be set)
  2   Audio     ; Note: PSX .STR files are declared as Data (not as Video)
  3   Data      ;/
  4   Trigger           (for application use)
  5   Form2             (0=Form1/800h-byte data, 1=Form2, 914h-byte data)
  6   Real Time (RT)
  7   End of File (EOF) (or end of Directory/PathTable/VolumeTerminator)

The EOR bit is set in all Volume Descriptor sectors, the last sector (ie. the Volume Descriptor Terminator) additionally has the EOF bit set. Moreover, EOR and EOF are set in the last sector of each Path Table, and last sector of each Directory, and last sector of each File.

4th Subheader byte - Codinginfo (CI)

When used for Data sectors:

  0-7 Reserved (00h)

When used for XA-ADPCM audio sectors:

  0-1 Mono/Stereo     (0=Mono, 1=Stereo, 2-3=Reserved)
  2-2 Sample Rate     (0=37800Hz, 1=18900Hz, 2-3=Reserved)
  4-5 Bits per Sample (0=Normal/4bit, 1=8bit, 2-3=Reserved)
  6   Emphasis        (0=Normal/Off, 1=Emphasis)
  7   Reserved        (0)

Audio/Video Interleave (Multiple Files/Channels)

The CDROM drive mechanics are working best when continously following the data spiral on the disk, that works fine for uncompressed Audio Data at normal speed, but compressed Audio Data the disk is spinning much too fast. To avoid the drive to need to pause reading or to do permanent backwards seeking, CD-XA allows to store data interleaved in separate files/channels. With common interleave values like so:

  Interleave   Data Format
  1/1 (none)   44100Hz Stereo CD Audio at normal speed
  1/8          37800Hz Stereo ADPCM compressed Audio at double speed
  1/16         18900Hz Stereo ADPCM compressed Audio at double speed
  1/16         37800Hz Mono   ADPCM compressed Audio at double speed
  1/32         18900Hz Mono   ADPCM compressed Audio at double speed
  7/8          15fps 320x224 pixel MDEC compressed Videos at double speed
  Unknown if 1/16 and 1/32 interleaves are actually possible (the PSX cdrom
  controller seems to overwrite the IC303 sector buffer entries once every
  eight sectors, so ADPCM data may get destroyed on interleaves above 1/8).
  (Crash Team Racing uses 37800Hz Mono at Double speed, so 1/16 must work).

For example, 1/8 means that the controller processes only each 8th sector (each having the same File Number and Channel Number), and ignores the next 7 sectors (which must have other File Number and/or other Channel Number). There are various ways to arrange multiple files or channels, for example,

  one file with eight 1/8 audio channels
  one file with one 1/8 audio channels, plus one 7/8 video channel (*)
  one file with one 1/8 audio channels, plus 7 unused channels
  eight different files with one 1/8 audio channel each
  etc.

(*) If the Audio and Video data belongs together then both should use the SAME channel.
Note: Above interleave values are assuming that PSX Game Disks are always running at double speed (that's fastest for normal data files, and ADPCM files are usually using the same speed; otherwise it'd be neccessary to change the drive speed everytime when switching between Data to ADPCM modes).
Note: The file/channel numbers can be somehow selected with the Setfilter command. No idea if the controller is automatically switching to the next channel or so when reaching the end of the file?

Unused sectors in Interleave

There are different ways to mark unused sectors in interleaved streams. Ace Combat 3 uses Channel=FFh=Invalid. Tron Bonne uses Submode=00h=Nothing (notably, that game has a 74Mbyte XA file that leaves about 75% unused).

  Subheader bytes: 01h,FFh,64h,01h   ;Ace Combat 3 Electrosphere
  Subheader bytes: 01h,00h,00h,00h   ;Misadventures of Tron Bonne (XA\*.XA)

Real Time Streaming

With the above Interleave, files can be played continously at real time - that, unless read-errors do occur. In that case the drive controller would usually perform time-consuming error-correction and/or read-retries. For video/audio streaming the resulting delay would be tendencially more annoying as than processing or skipping the incorrect data.
In such cases the drive controller is allowed to ignore read errors; that probably on sectors that have the Real Time (RT) flag set in their subheaders. The controller is probably doing some read-ahead buffering (so, if it has buffered enough data, then it may still perform read retries and/or error correction, as long as it doesn't affect real time playback).

CDROM XA Audio ADPCM Compression

CD-ROM XA ADPCM is used for Audio data compression. Each 16bit sample is encoded in 4bit nibbles; so the compression rate is almost 1:4 (only almost 1:4 because there are 16 header bytes within each 128-byte portion). The data is usually/always stored on 914h-byte sectors (without error correction).

Subheader

The Subheader (see previous chapter) contains important info for ADPCM: The file/channel numbers for Interleaved data, and the codinginfo flags: mono/stereo flag, 37800Hz/18900Hz sampling rate, 4bit/8bit format, and emphasis.

ADPCM Sectors

Each sector consists of 12h 128-byte portions (=900h bytes) (the remaining 14h bytes of the sectors 914h-byte data region are 00h filled).
The separate 128-byte portions consist of a 16-byte header,

  00h..03h  Copy of below 4 bytes (at 04h..07h)
  04h       Header for 1st Block/Mono, or 1st Block/Left
  05h       Header for 2nd Block/Mono, or 1st Block/Right
  06h       Header for 3rd Block/Mono, or 2nd Block/Left
  07h       Header for 4th Block/Mono, or 2nd Block/Right
  08h       Header for 5th Block/Mono, or 3rd Block/Left  ;\unknown/unused
  09h       Header for 6th Block/Mono, or 3rd Block/Right ; for 8bit ADPCM
  0Ah       Header for 7th Block/Mono, or 4th Block/Left  ; (maybe 0, or maybe
  0Bh       Header for 8th Block/Mono, or 4th Block/Right ;/copy of above)
  0Ch..0Fh  Copy of above 4 bytes (at 08h..0Bh)

followed by twentyeight data words (4x28-bytes),

  10h..13h  1st Data Word (packed 1st samples for 2-8 blocks)
  14h..17h  2nd Data Word (packed 2nd samples for 2-8 blocks)
  18h..1Bh  3rd Data Word (packed 3rd samples for 2-8 blocks)
  ...       Nth Data Word (packed Nth samples for 2-8 blocks)
  7Ch..7Fh  28th Data Word (packed 28th samples for 2-8 blocks)

and then followed by the next 128-byte portion.
The "Copy" bytes are allowing to repair faulty headers (ie. if the CDROM controller has sensed a read-error in the header then it can eventually replace it by the copy of the header).

XA-ADPCM Header Bytes

  0-3   Shift  (0..12) (0=Loudest) (13..15=Reserved/Same as 9)
  4-5   Filter (0..3) (only four filters, unlike SPU-ADPCM which has five)
  6-7   Unused (should be 0)

Note: The 4bit (or 8bit) samples are expanded to 16bit by left-shifting them by 12 (or 8), that 16bit value is then right-shifted by the selected 'shift' amount. For 8bit ADPCM shift should be 0..8 (values 9..12 will cut-off the LSB(s) of the 8bit value, this works, but isn't useful). For both 4bit and 8bit ADPCM, reserved shift values 13..15 will act same as shift=9).

XA-ADPCM Data Words (32bit, little endian)

  0-3   Nibble for 1st Block/Mono, or 1st Block/Left  (-8h..+7h)
  4-7   Nibble for 2nd Block/Mono, or 1st Block/Right (-8h..+7h)
  8-11  Nibble for 3rd Block/Mono, or 2nd Block/Left  (-8h..+7h)
  12-15 Nibble for 4th Block/Mono, or 2nd Block/Right (-8h..+7h)
  16-19 Nibble for 5th Block/Mono, or 3rd Block/Left  (-8h..+7h)
  20-23 Nibble for 6th Block/Mono, or 3rd Block/Right (-8h..+7h)
  24-27 Nibble for 7th Block/Mono, or 4th Block/Left  (-8h..+7h)
  28-31 Nibble for 8th Block/Mono, or 4th Block/Right (-8h..+7h)

or, for 8bit ADPCM format:

  0-7   Byte for 1st Block/Mono, or 1st Block/Left    (-80h..+7Fh)
  8-15  Byte for 2nd Block/Mono, or 1st Block/Right   (-80h..+7Fh)
  16-23 Byte for 3rd Block/Mono, or 2nd Block/Left    (-80h..+7Fh)
  24-31 Byte for 4th Block/Mono, or 2nd Block/Right   (-80h..+7Fh)

decode_sector(src)

  src=src+12+4+8   ;skip sync,header,subheader
  for i=0 to 11h
   for blk=0 to 3
    IF stereo ;left-samples (LO-nibbles), plus right-samples (HI-nibbles)
      decode_28_nibbles(src,blk,0,dst_left,old_left,older_left)
      decode_28_nibbles(src,blk,1,dst_right,old_right,older_right)
    ELSE      ;first 28 samples (LO-nibbles), plus next 28 samples (HI-nibbles)
      decode_28_nibbles(src,blk,0,dst_mono,old_mono,older_mono)
      decode_28_nibbles(src,blk,1,dst_mono,old_mono,older_mono)
    ENDIF
   next blk
   src=src+128
  next i
  src=src+14h+4    ;skip padding,edc

decode_28_nibbles(src,blk,nibble,dst,old,older)

  shift  = 12 - (src[4+blk*2+nibble] AND 0Fh)
  filter =      (src[4+blk*2+nibble] AND 30h) SHR 4
  f0 = pos_xa_adpcm_table[filter]
  f1 = neg_xa_adpcm_table[filter]
  for j=0 to 27
    t = signed4bit((src[16+blk+j*4] SHR (nibble*4)) AND 0Fh)
    s = (t SHL shift) + ((old*f0 + older*f1+32)/64);
    s = MinMax(s,-8000h,+7FFFh)
    halfword[dst]=s, dst=dst+2, older=old, old=s
  next j

Pos/neg Tables

  pos_xa_adpcm_table[0..4] = (0, +60, +115, +98, +122)
  neg_xa_adpcm_table[0..4] = (0,   0,  -52, -55,  -60)

Note: XA-ADPCM supports only four filters (0..3), unlike SPU-ADPCM which supports five filters (0..4).

Old/Older Values

The incoming old/older values are usually that from the previous part, or garbage (in case of decoding errors in the previous part), or whatever (in case there was no previous part) (ie. maybe zero on power-up?) (and maybe there's also a way to reset the values to zero at the begin of a new file, or *maybe* it's silently done automatically when issuing seek commands?).

25-point Zigzag Interpolation

The CDROM decoder is applying some weird 25-point zigzag interpolation when resampling the 37800Hz XA-ADPCM output to 44100Hz. This part is different from SPU-ADPCM (which uses 4-point gaussian pitch interpolations). For example, XA-ADPCM interpolation applied to a square wave looks like this:

                                                 .            .
           .--------------.                      | |        | |
           |              |                     .'.'.'----'.'.'.
           |              |                     | |          | |
           |              |                     |              |
           | Decompressed |                     |    Final     |
           |   XA-ADPCM   |                     |   XA-ADPCM   |
           |   Waveform   |                     |    Output    |
           |              |                   | |              | |
           |              |             ---.'.'.'              '.'.'.---
   --------'              '--------          | |                | |
                                               '                '

The zigzagging does produce some (inaudible) 22050Hz noise, and does produce some low-pass (?) filtering ("sinc filter"). The effect can be reproduced somewhat like so:

<B>  Output37800Hz(sample):</B>
    ringbuf[p AND 1Fh]=sample, p=p+1, sixstep=sixstep-1
    if sixstep=0
      sixstep=6
      Ouput44100Hz(ZigZagInterpolate(p,Table1))
      Ouput44100Hz(ZigZagInterpolate(p,Table2))
      Ouput44100Hz(ZigZagInterpolate(p,Table3))
      Ouput44100Hz(ZigZagInterpolate(p,Table4))
      Ouput44100Hz(ZigZagInterpolate(p,Table5))
      Ouput44100Hz(ZigZagInterpolate(p,Table6))
      Ouput44100Hz(ZigZagInterpolate(p,Table7))
    endif
<B>  ZigZagInterpolate(p,TableX):</B>
    sum=0
    for i=1 to 29, sum=sum+(ringbuf[(p-i) AND 1Fh]*TableX[i])/8000h, next i
    return MinMax(sum,-8000h,+7FFFh)
<B>  Table1, Table2, Table3, Table4, Table5, Table6, Table7  ;Index</B>
    0     , 0     , 0     , 0     , -0001h, +0002h, -0005h  ;1
    0     , 0     , 0     , -0001h, +0003h, -0008h, +0011h  ;2
    0     , 0     , -0001h, +0003h, -0008h, +0010h, -0023h  ;3
    0     , -0002h, +0003h, -0008h, +0011h, -0023h, +0046h  ;4
    0     , 0     , -0002h, +0006h, -0010h, +002Bh, -0017h  ;5
    -0002h, +0003h, -0005h, +0005h, +000Ah, +001Ah, -0044h  ;6
    +000Ah, -0013h, +001Fh, -001Bh, +006Bh, -00EBh, +015Bh  ;7
    -0022h, +003Ch, -004Ah, +00A6h, -016Dh, +027Bh, -0347h  ;8
    +0041h, -004Bh, +00B3h, -01A8h, +0350h, -0548h, +080Eh  ;9
    -0054h, +00A2h, -0192h, +0372h, -0623h, +0AFAh, -1249h  ;10
    +0034h, -00E3h, +02B1h, -05BFh, +0BCDh, -16FAh, +3C07h  ;11
    +0009h, +0132h, -039Eh, +09B8h, -1780h, +53E0h, +53E0h  ;12
    -010Ah, -0043h, +04F8h, -11B4h, +6794h, +3C07h, -16FAh  ;13
    +0400h, -0267h, -05A6h, +74BBh, +234Ch, -1249h, +0AFAh  ;14
    -0A78h, +0C9Dh, +7939h, +0C9Dh, -0A78h, +080Eh, -0548h  ;15
    +234Ch, +74BBh, -05A6h, -0267h, +0400h, -0347h, +027Bh  ;16
    +6794h, -11B4h, +04F8h, -0043h, -010Ah, +015Bh, -00EBh  ;17
    -1780h, +09B8h, -039Eh, +0132h, +0009h, -0044h, +001Ah  ;18
    +0BCDh, -05BFh, +02B1h, -00E3h, +0034h, -0017h, +002Bh  ;19
    -0623h, +0372h, -0192h, +00A2h, -0054h, +0046h, -0023h  ;20
    +0350h, -01A8h, +00B3h, -004Bh, +0041h, -0023h, +0010h  ;21
    -016Dh, +00A6h, -004Ah, +003Ch, -0022h, +0011h, -0008h  ;22
    +006Bh, -001Bh, +001Fh, -0013h, +000Ah, -0005h, +0002h  ;23
    +000Ah, +0005h, -0005h, +0003h, -0001h, 0     , 0       ;24
    -0010h, +0006h, -0002h, 0     , 0     , 0     , 0       ;25
    +0011h, -0008h, +0003h, -0002h, +0001h, 0     , 0       ;26
    -0008h, +0003h, -0001h, 0     , 0     , 0     , 0       ;27
    +0003h, -0001h, 0     , 0     , 0     , 0     , 0       ;28
    -0001h, 0     , 0     , 0     , 0     , 0     , 0       ;29

The above formula/table gives nearly correct results, but with small rounding errors in some cases - possibly due to actual rounding issues, or due to factors with bigger fractional portions, or due to a completely different formula...
Probably, the hardware does actually do the above stuff in two steps: first, applying a zig-zag filter (with only around 21-points) to the 37800Hz output, and then doing 44100Hz interpolation (2-point linear or 4-point gaussian or whatever) in a second step.
That two-step theory would also match well for 18900Hz resampling (which has lower-pitch zigzag, and gets spread across about fifty 44100Hz samples).

XA-ADPCM Emphasis

With XA-Emphasis enabled in Sub-header, output will appear as so:

           .------------.                           ....-----.
           |            |                        .''         |
           |    Raw     |                       .'    XA     |
           |   ADPCM    |                       |  Emphasis  '.
           |  Waveform  |                       |   Output    '..
   --------'            '----------     --------'                ''''---

The exact XA-Emphasis formula is unknown (maybe it's just same as for CD-DA's SUBQ emphasis). Additionally, zig-zag interpolation is applied (somewhere before or after applying the emphasis stuff).
Note: The Emphasis feature isn't used by any known PSX games.

Uninitialized Six-step Counter

The hardware does contain some six-step counter (for interpolating 37800Hz to 44100Hz, ie. to insert one extra sample after each six samples). The 900h-byte sectors contain a multiple of six samples, so the counter will be always same before & after playing a sector. However, the initial counter value on power-up is uninitialized random (and the counter will fallback to that initial random setting after each 900h-byte sector).

RIFF Headers (on PCs)

When reading files that consist of 914h-byte sectors on a PC, the PC seems to automatically insert a 2Ch-byte RIFF fileheader. Like so, for ADPCM audio files:

  00h 4   "RIFF"
  04h 4   Total Filesize (minus 8)
  08h 8   "CDXAfmt "
  10h 4   Size of below stuff (10h)
  14h 14  Stuff (looks like the "LEN_SU" region from XA-Directory Record)
  22h 2   Zero  (probably just dummy padding for 32bit alignment)
  24h 4   "data"
  28h 4   Size of following data (usually N*930h)

That RIFF stuff isn't stored on the CDROM (at least not in the file area) (however, some of that info, like the "=UXA" stuff, is stored in the directory area of the CDROM).
After the RIFF header, the normal sector data is appended, that, with the full 930h bytes per sector (ie. the 914h data bytes preceeded by sync bytes, header, subheader, and followed by the EDC value).
The Channel Interleave doesn't seem to be resolved, ie. the Channels are kept arranged as how they are stored on the CDROM. However, File Interleave \<should> be resolved, ie. other Files that "overlap" the file shouldn't be included in the file.

CDROM ISO Volume Descriptors

System Area (prior to Volume Descriptors)

The first 16 sectors on the first track are the system area, for a Playstation disk, it contains the following:

  Sector 0..3   - Zerofilled (Mode2/Form1, 4x800h bytes, plus ECC/EDC)
  Sector 4      - Licence String
  Sector 5..11  - Playstation Logo (3278h bytes) (remaining bytes FFh-filled)
  Sector 12..15 - Zerofilled (Mode2/Form2, 4x914h bytes, plus EDC)

Of which, the Licence String in sector 4 is,

  000h 32    Line 1      ("          Licensed  by          ")
  020h 32+6  Line 2 (EU) ("Sony Computer Entertainment Euro"," pe   ") ;\either
  020h 32+1  Line 2 (JP) ("Sony Computer Entertainment Inc.",0Ah)      ; one of
  020h 32+6  Line 2 (US) ("Sony Computer Entertainment Amer","  ica ") ;/these
  041h 1983  Empty (JP)    (filled by repeating pattern 62x30h,1x0Ah, 1x30h)
  046h 1978  Empty (EU/US) (filled by 00h-bytes)

The Playstation Logo in sectors 5..11 contains data like so,

  0000h ..   41h,00h,00h,00h,00h,00h,00h,00h,01h,00h,00h,00h,1Ch,23h,00h,00h
  0010h ..   51h,01h,00h,00h,A4h,2Dh,00h,00h,99h,00h,00h,00h,1Ch,00h,00h,00h
  0020h ..   ...
  3278h 588h FF-filled (remaining bytes on sector 11)

the Logo contains a .TMD header, polygons, vertices and normals for the "PS" logo (which is displayed when booting from CDROM). Some BIOS versions are comparing these 3278h bytes against an identical copy in ROM, and refuse to boot if the data isn't 1:1 the same:
- NTSC US/ASIA BIOS always accepts changed logos.
- PAL EU BIOS accepts changed logos up to v3.0E (and refuses in v4.0E and up).
- NTSC JP BIOS never accepts changed logos (and/or changed license strings?).
Note: A region-patch-modchip causes PAL BIOS to behave same as US/ASIA BIOS.

Volume Descriptors (Sector 16 and up)

Playstation disks usually have only two Volume Descriptors,

  Sector 16    - Primary Volume Descriptor
  Sector 17    - Volume Descriptor Set Terminator

Primary Volume Descriptor (sector 16 on PSX disks)

  000h 1    Volume Descriptor Type        (01h=Primary Volume Descriptor)
  001h 5    Standard Identifier           ("CD001")
  006h 1    Volume Descriptor Version     (01h=Standard)
  007h 1    Reserved                      (00h)
  008h 32   System Identifier             (a-characters) ("PLAYSTATION")
  028h 32   Volume Identifier             (d-characters) (max 8 chars for PSX?)
  048h 8    Reserved                      (00h)
  050h 8    Volume Space Size             (2x32bit, number of logical blocks)
  058h 32   Reserved                      (00h)
  078h 4    Volume Set Size               (2x16bit) (usually 0001h)
  07Ch 4    Volume Sequence Number        (2x16bit) (usually 0001h)
  080h 4    Logical Block Size in Bytes   (2x16bit) (usually 0800h) (1 sector)
  084h 8    Path Table Size in Bytes      (2x32bit) (max 800h for PSX)
  08Ch 4    Path Table 1 Block Number     (32bit little-endian)
  090h 4    Path Table 2 Block Number     (32bit little-endian) (or 0=None)
  094h 4    Path Table 3 Block Number     (32bit big-endian)
  098h 4    Path Table 4 Block Number     (32bit big-endian) (or 0=None)
  09Ch 34   Root Directory Record         (see next chapter)
  0BEh 128  Volume Set Identifier         (d-characters) (usually empty)
  13Eh 128  Publisher Identifier          (a-characters) (company name)
  1BEh 128  Data Preparer Identifier      (a-characters) (empty or other)
  23Eh 128  Application Identifier        (a-characters) ("PLAYSTATION")
  2BEh 37   Copyright Filename            ("FILENAME.EXT;VER") (empty or text)
  2E3h 37   Abstract Filename             ("FILENAME.EXT;VER") (empty)
  308h 37   Bibliographic Filename        ("FILENAME.EXT;VER") (empty)
  32Dh 17   Volume Creation Timestamp     ("YYYYMMDDHHMMSSFF",timezone)
  33Eh 17   Volume Modification Timestamp ("0000000000000000",00h)
  34Fh 17   Volume Expiration Timestamp   ("0000000000000000",00h)
  360h 17   Volume Effective Timestamp    ("0000000000000000",00h)
  371h 1    File Structure Version        (01h=Standard)
  372h 1    Reserved for future           (00h-filled)
  373h 141  Application Use Area          (00h-filled for PSX and VCD)
  400h 8    CD-XA Identifying Signature   ("CD-XA001" for PSX and VCD)
  408h 2    CD-XA Flags (unknown purpose) (00h-filled for PSX and VCD)
  40Ah 8    CD-XA Startup Directory       (00h-filled for PSX and VCD)
  412h 8    CD-XA Reserved                (00h-filled for PSX and VCD)
  41Ah 345  Application Use Area          (00h-filled for PSX and VCD)
  573h 653  Reserved for future           (00h-filled)

Volume Descriptor Set Terminator (sector 17 on PSX disks)

  000h 1    Volume Descriptor Type    (FFh=Terminator)
  001h 5    Standard Identifier       ("CD001")
  006h 1    Terminator Version        (01h=Standard)
  007h 2041 Reserved                  (00h-filled)

Boot Record (none such on PSX disks)

  000h 1    Volume Descriptor Type    (00h=Boot Record)
  001h 5    Standard Identifier       ("CD001")
  006h 1    Boot Record Version       (01h=Standard)
  007h 32   Boot System Identifier    (a-characters)
  027h 32   Boot Identifier           (a-characters)
  047h 1977 Boot System Use           (not specified content)

Supplementary Volume Descriptor (none such on PSX disks)

  000h 1    Volume Descriptor Type (02h=Supplementary Volume Descriptor)
  001h ..   Same as for Primary Volume Descriptor (see there)
  007h 1    Volume Flags           (8bit)
  008h ..   Same as for Primary Volume Descriptor (see there)
  058h 32   Escape Sequences       (32 bytes)
  078h ..   Same as for Primary Volume Descriptor (see there)

In practice, this is used for Joliet:
CDROM Extension Joliet

Volume Partition Descriptor (none such on PSX disks)

  000h 1    Volume Descriptor Type      (03h=Volume Partition Descriptor)
  001h 5    Standard Identifier         ("CD001")
  006h 1    Volume Partition Version    (01h=Standard)
  007h 1    Reserved                    (00h)
  008h 32   System Identifier           (a-characters) (32 bytes)
  028h 32   Volume Partition Identifier (d-characters) (32 bytes)
  048h 8    Volume Partition Location   (2x32bit) Logical Block Number
  050h 8    Volume Partition Size       (2x32bit) Number of Logical Blocks
  058h 1960 System Use                  (not specified content)

Reserved Volume Descriptors (none such on PSX disks)

  000h 1    Volume Descriptor Type    (04h..FEh=Reserved, don't use)
  001h 2047 Reserved                  (don't use)

CDROM ISO File and Directory Descriptors

The location of the Root Directory is described by a 34-byte Directory Record being located in Primary Volume Descriptor entries 09Ch..0BDh. The data therein is: Block Number (usually 22 on PSX disks), LEN_FI=01h, Name=00h, and, LEN_SU=00h (due to the 34-byte limit).

Format of a Directory Record

  00h 1      Length of Directory Record (LEN_DR) (33+LEN_FI+pad+LEN_SU) (0=Pad)
  01h 1      Extended Attribute Record Length (usually 00h)
  02h 8      Data Logical Block Number (2x32bit)
  0Ah 8      Data Size in Bytes        (2x32bit)
  12h 7      Recording Timestamp       (yy-1900,mm,dd,hh,mm,ss,timezone)
  19h 1      File Flags 8 bits         (usually 00h=File, or 02h=Directory)
  1Ah 1      File Unit Size            (usually 00h)
  1Bh 1      Interleave Gap Size       (usually 00h)
  1Ch 4      Volume Sequence Number    (2x16bit, usually 0001h)
  20h 1      Length of Name            (LEN_FI)
  21h LEN_FI File/Directory Name ("FILENAME.EXT;1" or "DIR_NAME" or 00h or 01h)
  xxh 0..1   Padding Field (00h) (only if LEN_FI is even)
  xxh LEN_SU System Use (LEN_SU bytes) (see below for CD-XA disks)

LEN_SU can be calculated as "LEN_DR-(33+LEN_FI+Padding)". For CD-XA disks (as used in the PSX), LEN_SU is 14 bytes:

  00h 2      Owner ID Group  (whatever, usually 0000h, big endian)
  02h 2      Owner ID User   (whatever, usually 0000h, big endian)
  04h 2      File Attributes (big endian):
               0   Owner Read    (usually 1)
               1   Reserved      (0)
               2   Owner Execute (usually 1)
               3   Reserved      (0)
               4   Group Read    (usually 1)
               5   Reserved      (0)
               6   Group Execute (usually 1)
               7   Reserved      (0)
               8   World Read    (usually 1)
               9   Reserved      (0)
               10  World Execute (usually 1)
               11  IS_MODE2        (0=MODE1 or CD-DA, 1=MODE2)
               12  IS_MODE2_FORM2  (0=FORM1, 1=FORM2)
               13  IS_INTERLEAVED  (0=No, 1=Yes...?) (by file and/or channel?)
               14  IS_CDDA         (0=Data or ADPCM, 1=CD-DA Audio Track)
               15  IS_DIRECTORY    (0=File or CD-DA, 1=Directory Record)
             Commonly used Attributes are:
               0D55h=Normal Binary File (with 800h-byte sectors)
               1555h=Uncommon           (fade to black .DPS and .XA files)
               2555h=Uncommon           (wipeout .AV files) (MODE1 ??)
               4555h=CD-DA Audio Track  (wipeout .SWP files, alone .WAV file)
               3D55h=Streaming File     (ADPCM and/or MDEC or so)
               8D55h=Directory Record   (parent-, current-, or sub-directory)
  06h 2      Signature     ("XA")
  08h 1      File Number   (Must match Subheader's File Number)
  09h 5      Reserved      (00h-filled)

Directory sectors do usually have zeropadding at the end of each sector:

  - Directory sizes are always rounded up to N*800h-bytes.
  - Directory entries should not cross 800h-byte sector boundaries.
  There may be further directory entries on the next sector after the padding.
  To deal with that, skip 00h-bytes until finding a nonzero LEN_DR value (or
  slightly faster, upon a 00h-byte, directly jump to next sector instead of
  doing a slow byte-by-byte skip).
  Note: Padding between sectors does rarely happen on PSX discs because the
  PSX kernel supports max 800h bytes per directory (one exception is PSX Hot
  Shots Golf 2, which has an ISO directory with more than 800h bytes; it does
  use a lookup file instead of actually parsing the while ISO directory).

Names are alphabetically sorted, no matter if the names refer to files or directories (ie. SUBDIR would be inserted between STRFILE.EXT and SYSFILE.EXT). The first two entries (with non-ascii names 00h and 01h) are referring to current and parent directory.

Path Tables

The Path Table contain a summary of the directory names (the same information is also stored in the directory records, so programs may either use path tables or directory records; the path tables are allowing to read the whole directory tree quickly at once, without neeeding to seek from directory to directory).
Path Table 1 is in Little-Endian format, Path Table 3 contains the same data in Big-Endian format. Path Table 2 and 4 are optional copies of Table 1 and 3. The size and location of the tables is stored in Volume Descriptor entries 084h..09Bh. The format of the separate entries within a Path Table is,

  00h 1       Length of Directory Name (LEN_DI) (01h..08h for PSX)
  01h 1       Extended Attribute Record Length  (usually 00h)
  02h 4       Directory Logical Block Number
  06h 2       Parent Directory Number           (0001h and up)
  08h LEN_DI  Directory Name (d-characters, d1-characters) (or 00h for Root)
  xxh 0..1    Padding Field (00h) (only if LEN_FI is odd)

The first entry (directory number 0001h) is the root directory, the root doesn't have a name, nor a parent (the name field contains a 00h byte, rather than ASCII text, LEN_DI is 01h, and parent is 0001h, making the root it's own parent; ignoring the fact that incest is forbidden in many countries).
The next entries (directory number 0002h and up) (if any) are sub-directories within the root (sorted in alphabetical order, and all having parent=0001h). The next entries are sub-directories (if any) of the first sub-directory (also sorted in alphabetical order, and all having parent=0002h). And so on.
PSX disks usually contain all four tables (usually on sectors 18,19,20,21).

Format of an Extended Attribute Record (none such on PSX disks)

If present, an Extended Attribute Record shall be recorded over at least one Logical Block. It shall have the following contents.

  00h 4       Owner Identification (numerical value)  ;\used only if
  04h 4       Group Identification (numerical value)  ; File Flags Bit4=1
  08h 2       Permission Flags (16bit, little-endian) ;/
  0Ah 17      File Creation Timestamp      ("YYYYMMDDHHMMSSFF",timezone)
  1Bh 17      File Modification Timestamp  ("0000000000000000",00h)
  2Ch 17      File Expiration Timestamp    ("0000000000000000",00h)
  3Dh 17      File Effective Timestamp     ("0000000000000000",00h)
  4Eh 1       Record Format                (numerical value)
  4Fh 1       Record Attributes            (numerical value)
  50h 4       Record Length                (numerical value)
  54h 32      System Identifier            (a-characters, a1-characters)
  74h 64      System Use                   (not specified content)
  B4h 1       Extended Attribute Record Version (numerical value)
  B5h 1       Length of Escape Sequences   (LEN_ESC)
  B6h 64      Reserved for future standardization (00h-filled)
  F6h 4       Length of Application Use    (LEN_AU)
  FAh LEN_AU  Application Use
  xxh LEN_ESC Escape Sequences

Unknown WHERE that data is located... the Directory Records can specify the Extended Attribute Length, but not the location... maybe it's meant to be located in the first some bytes or blocks of the File or Directory...?

CDROM ISO Misc

Both Byte Order

All 16bit and 32bit numbers in the ISO region are stored twice, once in Little-Endian order, and then in Big-Endian Order. For example,

  2x16bit value 1234h     ---> stored as 34h,12h,12h,34h
  2x32bit value 12345678h ---> stored as 78h,56h,34h,12h,12h,34h,56h,78h

Exceptions are the 16bit Permission Flags which are stored only in Little-Endian format (although the flags are four 4bit groups, so that isn't a real 16bit number), and, the Path Tables are stored in both formats, but separately, ie. one table contains only Little-Endian numbers, and the other only Big-Endian numbers.

d-characters (Filenames)

  "0..9", "A..Z", and "_"

a-characters

  "0..9", "A..Z", SPACE, "!"%&'()*+,-./:;<=>?_"

Ie. all ASCII characters from 20h..5Fh except "#$@[]^"

SEPARATOR 1 = 2Eh (aka ".") (extension; eg. "EXT")
SEPARATOR 2 = 3Bh (aka ";") (file version; "1".."32767")

Fixed Length Strings/Filenames

The Volume Descriptors contain a number fixed-length string/filename fields (unlike the Directory Records and Path Tables which have variable lengths). These fields should be padded with SPACE characters if they are empty, or if the string is shorter than the maximum length.
Filename fields in Volume Descriptors are referring to files in the Root Directory. On PSX disks, the filename fields are usually empty, but some disks are mis-using the Copyright Filename to store the Company Name (although no such file exists on the disk).

Volume Descriptor Timestamps

The various timestamps occupy 17 bytes each, in form of

  "YYYYMMDDHHMMSSFF",timezone
  "0000000000000000",00h         ;empty timestamp

The first 16 bytes are ASCII Date and Time digits (Year, Month, Day, Hour, Minute, Second, and 1/100 Seconds. The last byte is Offset from Greenwich Mean Time in number of 15-minute steps from -48 (West) to +52 (East); or actually: to +56 when recursing Kiribati's new timezone.
Note: PSX games manufactured in year 2000 were accidently marked to be created in year 0000.

Recording Timestamps

Occupy only 7 bytes, in non-ascii format

  year-1900,month,day,hour,minute,second,timezone
  00h,00h,00h,00h,00h,00h,00h    ;empty timestamp

The year ranges from 1900+0 to 1900+255.

File Flags

If this Directory Record identifies a directory then bit 2,3,7 shall be set to ZERO.
If no Extended Attribute Record is associated with the File Section identified by this Directory Record then bit positions 3 and 4 shall be set to ZERO.

  0  Existence       (0=Normal, 1=Hidden)
  1  Directory       (0=File, 1=Directory)
  2  Associated File (0=Not an Associated File, 1=Associated File)
  3  Record
        If set to ZERO, shall mean that the structure of the information in
        the file is not specified by the Record Format field of any associated
        Extended Attribute Record (see 9.5.8).
        If set to ONE, shall mean that the structure of the information in
        the file has a record format specified by a number other than zero in
        the Record Format Field of the Extended Attribute Record (see 9.5.8).
  4  Restrictions    (0=None, 1=Restricted via Permission Flags)
  5  Reserved        (0)
  6  Reserved        (0)
  7  Multi-Extent    (0=Final Directory Record for the file, 1=Not final)

Permission Flags (in Extended Attribute Records)

  0-3   Permissions for upper-class owners
  4-7   Permissions for normal owners
  8-11  Permissions for upper-class users
  12-15 Permissions for normal users

This is a bit bizarre, an upper-class owner is "an owner who is a member of a group of the System class of user". An upper-class user is "any user who is a member of the group specified by the Group Identification field". The separate 4bit permission codes are:

  Bit0  Permission to read the file    (0=Yes, 1=No)
  Bit1  Must be set (1)
  Bit2  Permission to execute the file (0=Yes, 1=No)
  Bit3  Must be set (1)

CDROM Extension Joliet

Typical Joliet Disc Header

The discs contains two separate filesystems, the ISO one for backwards compatibilty, and the Joliet one with longer filenames and Unicode characters.

  Sector 16 - Primary Volume Descriptor (with 8bit uppercase ASCII ISO names)
  Sector 17 - Secondary Volume Descriptor (with 16bit Unicode Joliet names)
  Sector 18 - Volume Descriptor Set Terminator
  Sector .. - Path Tables and Directory Records (for ISO)
  Sector .. - Path Tables and Directory Records (for Joliet)
  Sector .. - File Data Sectors (shared for ISO and Joliet)

There is no way to determine which ISO name belongs to which Joliet name (except, filenames do usually point to the same file data sectors, but that doesn't work for empty files, and doesn't work for folder names).
The ISO names can be max 31 chars (or shorter for compatibility with DOS short names: Nero does truncate them to max 14 chars "FILENAME.EXT;1", all uppercase, with underscores instead of spaces, and somehow assigning names like "FILENAMx.EXT;1" in case of duplicated short names).

Secondary Volume Descriptor (aka Supplementary Volume Descriptor)

This is using the same format as ISO Primary Volume Descriptor (but with some changed entries).
CDROM ISO Volume Descriptors
Changed entries are:

  000h 1     Volume Descriptor Type (02h=Supplementary instead of 01h=Primary)
  007h 1     Volume Flags           (whatever, instead of Reserved)
  008h 2x32  Identifier Strings     (16-char Unicode instead 32-char ASCII)
  058h 32    Escape Sequences       (see below, instead of Reserved)
  08Ch 4x4   Path Tables            (point to new tables with Unicode chars)
  09Ch 34    Root Directory Record  (point to root with Unicode chars)
  0BEh 4x128 Identifier Strings     (64-char Unicode instead 128-char ASCII)
  2BEh 3x37  Filename Strings       (18-char Unicode instead 37-char ASCII)

The Escape Sequences entry contains three ASCII chars (plus 29-byte zeropadding), indicating the ISO 2022 Unicode charset:

  %/@   UCS-2 Level 1
  %/C   UCS-2 Level 2
  %/E   UCS-2 Level 3

Directory Records and Path Tables

This is using the standard ISO format (but with 16bit Unicode characters instead of 8bit ASCII chars).
CDROM ISO File and Directory Descriptors

File and Directory Name Characters

All characters are stored in 16bit Big Endian format. The LEN_FI filename entry contains the length in bytes (ie. numchars*2). Charaters 0000h/0001h are current/parent directory. Characters 0020h and up can be used for file/directory names, except six reserved characters: */:;?\
All names must be sorted by their character numbers, padded with zero (without attempting to merge uppercase, lowercase, or umlauts to nearby locations).

File and Directory Name Length

  max 64 chars according to original Joliet specs from 1995
  max 110 chars (on standard CDROMs, with LEN_SU=0)
  max 103 chars (on CD-XA discs, with LEN_SU=14)

Joliet Filenames include ISO-style version suffices (usually ";1", so the actual filename lengths are two chars less than shown above).
The original 64-char limit was perhaps intended to leave space for future extensions in the LEN_SU region. The 64-char limit can cause problems with verbose names (eg. "Interprete - Title (version).mp3"). Microsoft later changed the limit to up to 110 chars.
The 110/103-char limit is caused by the 8bit "LEN_DR=(33+LEN_FI+pad+LEN_SU)" entry in the Directory Records.
Joliet allows to exceed the 8-level ISO directory nesting limit, however, it doesn't allow to exceed the 240-byte (120-Unicode-char) limit in ISO 9660 section 6.8.2.1 for the total "path\filename" lengths.

Official Specs

Joliet Specification, CD-ROM Recording Spec ISO 9660:1988, Extensions for Unicode Version 1; May 22, 1995, Copyright 1995, Microsoft Corporation

  http://littlesvr.ca/isomaster/resources/JolietSpecification.html

CDROM Protection - SCEx Strings

SCEx String

The heart of the PSX copy-protection is the four-letter "SCEx" string, encoded in the wobble signal of original PSX disks, which cannot be reproduced by normal CD writers. The last letter varies depending on the region:

  "SCEI" for Japan
  "SCEA" for America (and all other NTSC countries except Japan)
  "SCEE" for Europe (and all other PAL countries like Australia)

If the string is missing (or if it doesn't match up for the local region) then the PSX refuses to boot. The verification is done by the Firmware inside of the CDROM Controller (not by the PSX BIOS, so there's no way to bypass it by patching the BIOS ROM chip).

Wobble Groove and Absolute Time in Pregroove (ATIP) on CD-R's

A "blank" CDR contains a pre-formatted spiral on it. The number of windings in the spiral varies depending on the number of minutes that can be recorded on the disk. The spiral isn't made of a straight line (------), but rather a wobbled line (/\/\/), which is used to adjust the rotation speed during recording; at normal drive speed, wobble should produce a 22050Hz sine wave.
Additionally, the CDR wobble is modulated to provide ATIP information, ATIP is used for locating and positioning during recording, and contains information about the approximate laser power necessary for recording, the last possible time location that lead out can start, and the disc application code.
Wobble is commonly used only on (recordable) CDRs, ie. usually NOT on (readonly) CDROMs and Audio Disks. The copyprotected PSX CDROMs are having a short CDR-style wobble period in the first some seconds, which seems to contain the "SCEx" string instead of ATIP information.

Other Protections

Aside from the SCEx string, PSX disks are required to contain region and licence strings (in the ISO System Area, and in the .EXE file headers), and the "PS" logo (in the System Area, too). This data can be reproduced with normal CD writers, although it may be illegal to distribute unlicensed disks with licence strings.

CDROM Protection - Bypassing it

Modchips

A modchip is a small microcontroller which injects the "SCEx" signal to the mainboard, so the PSX can be booted even from CDRs which don't contain the "SCEx" string. Some modchips are additionally patching region checks contained in the BIOS ROM.
Note: Although regular PSX disks are black, the hardware doesn't verify the color of the disks, and works also with normal silver disks.

Disk-Swap-Trick

Once when the PSX has recognized a disk with the "SCEx" signal, it'll be satisfied until a new disk is inserted, which is sensed by the SHELL_OPEN switch. When having that switch blocked, it is possible to insert a CDR without the PSX noticing that the disk was changed.
Additionally, the trick requires some boot software that stops the drive motor (so the new disk can be inserted, despite of the PSX thinking that the drive door is still closed), and that does then start the boot executable on the new disk.
The boot software can be stored on a special boot-disk (that do have the "SCEx" string on it). Alternately, a regular PSX game disk could be used, with the boot software stored somewhere else (eg. on Expansion ROM, or BIOS ROM replacement, or Memory Card).

Booting via BIOS ROM or Expansion ROM

The PSX can be quite easily booted via Expansion ROM, or BIOS ROM replacements, allowing to execute code that is stored in the ROM, or that is received via whatever serial or parallel cable connection from a PC.
However, even with a BIOS replacement, the protection in the CDROM controller is still active, so the ROM can't read "clean" data from the CDROM Drive (unless the Disk-Swap trick is used).
Whereas, no "clean" data doens't mean no data at all. The CDROM controller does still seem to output "raw" data (without removing the sector header, and without handling error correction, and with only limited accuracy on the sector position). So, eventually, a customized BIOS could convert the "raw" data to "clean" data.

Secret Unlock Commands

There is an "official" backdoor that allows to disable the SCEx protection by software via secret commands (for example, sending those commands can be done via BIOS patches, nocash BIOS clone, or Expansion ROMs).
CDROM - Secret Unlock Commands

Booting via Memory Card

Some games that load data from memory cards may get confused if the save data isn't formatted as how they expect it - with some fine tuning you can get them to "crash" in a manner that they do accidently execute bootcode stored on the memory card. This is how tonyhax's game exploits and FreePSXBoot's BIOS shell exploit work.
Requires a tools to write to the memory card (eg. parallel port cable), and the memory card data customized for a specific game, and an original CDROM with that specific game. Once when the memory card code is booted, the Disk-Swap trick can be used.

CDROM Protection - Modchips

Modchip Source Code

The Old Crow mod chip source code works like so:

  entrypoint:                   ;at power_up
    gate=input/highz
    data=input/highz
    wait 50 ms
    data=output/low
    wait 850 ms
    gate=output/low
    wait 314 ms
  loop:
    wait 72 ms                  ;pause (eighteen "1=low" bits)
    sendbyte("S")               ;1st letter
    sendbyte("C")               ;2nd letter
    sendbyte("E")               ;3rd letter
    sendbyte(...)               ;4th letter (A, E, or I, depending on region)
    goto loop
  sendbyte(char):
    sendbit(0)                  ;one start bit (0=highz)
    for i=0 to 7
      sendbit(char AND 1)       ;output data (LSB first)
      char=char/2
    next i
    sendbit(1)                  ;1st stop bit (1=low)
    sendbit(1)                  ;2nd stop bit (1=low)
    return
  sendbit(bit):
    if bit=1 then data=output/low elseif bit=0 then data=input/highz
    wait 4 ms           ;4ms per bit = 250 bits per second
    return

That is, 62 bits per transfer at 250bps = circa 4 transfers per second.

Connection for the data/gate/sync signals:

For older PSX boards (data/gate):

  Board        data             gate
  PU-xx        unknown?         unknown?        ;older PSX boards

For newer PSX and PSone boards (data/sync):

  Board        data             sync
  PU-23, PM-41 CXD2938Q.Pin42   CXD2938Q.Pin5   ;newer PSX and older PSone
  PM-41(2)     CXD2941R.Pin36   CXD2941R.Pin76  ;newer PSone boards

On the mainboard should be a big SMD capacitor (connected to the "data" pin), and a big testpoint (connected to the "sync" pin); it's easier to connect the signals to that locations than to the tiny CXD-chip pins.
gate and data must be tristate outputs, or open-collector outputs (or normal high/low outputs passed through a diode).

Note on "data" pin (all boards)

Transfers the "SCEx" data. Note that the signal produced by the modchip is looking entirly different than the signal produced by original disks, the real signal would be modulated 22050Hz wobble, while the modchip is simply dragging the signal permanently LOW throughout "1" bits, and leaves it floating for "0" bits. Anyways the "faked" signal seems to be accurate enough to work.

Note on "gate" pin (older PSX boards only)

The "gate" pin needs to be LOW only for use with original licensed disks (reportedly otherwise the SCEx string on that disks would conflict with the SCEx string from the modchip).
At the mainboard side, the "gate" signal is an input, and "data" is an inverted output of the gate signal (so dragging gate to low, would cause data to go high).

Note on "sync" pin (newer PSX and PSone boards only)

The "sync" pin is a testpoint on the mainboard, which does (at single speed) output a frequency of circa 44.1kHz/6 (of which some clock pulses seem to be longer or shorter, probably to indicate adjustments to the rotation speed).
Some modchips are connected directly to "sync" (so they are apparently synchronizing the data output with that signal; which is not implemented in the above source code).
Anyways, other modchips are using a more simplified connection: The modchip itself connects only to the "data" pin, and "sync" is required to be wired to IC723.Pin17.

Note on Multi-Region chips

Modchips that are designed to work in different regions are sending a different string (SCEA, SCEE, SCEI) in each loop cycle. Due to the slow 250bps transfer rate, it may take a while until the PSX has received the correct string, so this multi-region technique may cause a noticeable boot-delay.

Stealth (hidden modchip)

The Stealth connection is required for some newer games with anti-modchip protection, ie. games that refuse to run if they detect a modchip. The detection relies on the fact that the SCEx signal is normally received only when booting the disk, whilst older modchips were sending that signal permanently. Stealth modchips are sending the signal only on power-up (and when inserting a new disk, which can be sensed via SHELL_OPEN signal).
Modchip detection reportedly works like so (not too sure if all commands are required, some seem to be rather offtopic):

  1.  Com 19h,20h   ;Retrieve CDROM Controller timestamp
  2.  Com 01h       ;CdlNop: Get CD status
  3.  Com 07h       ;CdlMotorOn: Make CD-ROM drive ready (blah?)
  4.  Com 02h,1,1,1 ;CdlSetloc(01:01:01) (sector that does NOT have SCEx data)
  5.  Com 0Eh,1     ;CdlSetmode: Turn on CD-DA read mode
  6.  Short Delay
  7.  Com 16h       ;CdlSeekP: Seek to Setloc's parameters (4426)
  8.  Com 0Bh       ;CdlMute: Turn off sound so CdlPlay is inaudible
  9.  Com 03h       ;CdlPlay: Start playing CD-DA.
  10. Com 19h,04h   ;ResetSCExInfo (reset GetSCExInfo response to 0,0)
  11. Long Delay    ;wait until the modchip (if any) has output SCEx data
  12. Com 19h,05h   ;GetSCExInfo (returns total,success counters)
  13. Com 09h       ;CdlPause: Stop command 19h.

If GetSCExInfo returns nonzero values, then the console is equipped with a modchip, and if so, anti-modchip games would refuse to work (no matter if the disk is an illegal copy, or not).

NTSC-Boot BIOS Patch

Typically connects to two or three BIOS address/data lines, apparently watching that signals, and dragging a data line LOW at certain time, to skip software based region checks (eg. allowing to play NTSC games on PAL consoles).
Aside from the modchip connection, that additionally requires to adjust the video signal (in 60Hz NTSC mode, the PSX defaults to generate a NTSC video signal) (whilst most PAL screens can handle 60Hz refresh, they can't handle NTSC colors) (on PSone boards, this can be fixed simply by grounding the /PAL pin; IC502.Pin13) (on older PSX boards it seems to be required to install an external color clock generator).

MODCHIP Connection Example

Connection for 8pin "12C508" mod chip from fatcat.co.nz for a PAL PSone with PM-41 board (ie. with 208pin SPU CXD2938Q, and 52pin IC304 "C 3060, SC430943PB"):

  1 3.5V        (supply)
  2 IC304.Pin44 (unknown?) (XLAT)
  3 BIOS.Pin15  (D2)
  4 BIOS.Pin31  (A18)
  5 SPU.Pin5    ("sync")
  6 SPU.Pin42   ("data")
  7 IC304.Pin19 (SHELL_OPEN)
  8 GND         (supply)

The chip can be used in a Basic connection (with only pin1,5,6,8 connected), or Stealth and NTSC-Boot connection (additionally pin2,3,4,7 connected). Some other modchips (such without internal oscillator) are additionally connected to a 4MHz or 4.3MHz signal on the mainboard. Some early modchips also connected to a bunch of additional pins that were reportedly for power-on timings (whilst newer chips use hardcoded power-on delays).

Nocash BIOS "Modchip" Feature

The nocash PSX bios outputs the "data" signal on the A20 address line, so (aside from the BIOS chip) one only needs to install a 1N4148 diode and two wires to unlock the CDROM:

  SPU.Pin42 "data" -------|>|------ CPU.Pin149 (A20)
  SPU.Pin5  "sync" ---------------- IC723.Pin17

With the "sync" connection, the SCEx signal from the disk is disabled (ie. even original licensed disks are no longer recognized, unless SCEx is output via A20 by software). For more variants, see:
CDROM Protection - Chipless Modchips

CDROM Protection - Chipless Modchips

The nocash kernel clone outputs a SCEX signal via A20 and A21 address lines, (so one won't need a separate modchip/microprocessor):

  A20 = the normal SCEX signal (inverted ASCII, eg. "A" = BEh)   ;all boards
  A21 = uninverted SCEX signal (uninverted ASCII, eg. "A" = 41h) ;PU-7..PU-20
  A21 = always 1 during SCEX output                              ;PU-22 and up

When using the clone bios as internal ROM replacement, A20 can be used with simple wires/diodes. Doing that with external expansion ROMs would cause the console to stop working when unplugging the ROM, hence needing a slightly more complex circuit with transistors/logic chips.

External Expansion ROM version, for older boards (PU-7 through PU-20):

              .--------.-.                 .--------.-.
  GATE--------|C  NPN  |  .    DATA--------|C  NPN  |  .
  A20--[10K]--|B  BC   |  |    A21--[10K]--|B  BC   |  |
  GND---------|E  547  |  '    GND---------|E  547  |  '
              '--------'-'                 '--------'-'

External Expansion ROM version, for newer boards (PU-22):

         .-------------------.
  A21----|OE1,OE2            |
  A20----|IN1   74HC126  OUT1|--- DATA
  WFCK---|IN2            OUT2|--- SYNC
         '-------------------'

Internal Kernel ROM version, for older boards (PU-7 through PU-20):

  GATE---------GND
  DATA---------A20

Internal Kernel ROM version, for newer boards (PU-22 through PM-41(2)):

  SYNC--------WFCK
  DATA---|>|---A20

What pin is where...

  GATE is IC703.Pin2  (?) (8pin chip with marking "082B")   ;PU-7? .. PU-16
  GATE is IC706.Pin7/10   (16pin "118" (uPC5023GR-118)      ;PU-18 .. PU-20
  SYNC is IC723.Pin17(TEO)(20pin "SONY CXA2575N")           ;PU-22 .. PM-41(2)
  DATA is IC???.Pin7 (CG) (8pin chip with marking "2903")   ;PU-7? .. PU-16
  DATA is IC706.Pin1 (CG) (16pin "118" (uPC5023GR-118)      ;PU-18 .. PU-20
  DATA is HC05.Pin17 (CG) (52pin "SONY SC4309xxPB")         ;PU-7 .. EARLY-PU-8
  DATA is HC05.Pin32 (CG) (80pin "SONY E35D, 4246xx 185")   ;LATE-PU-8 .. PU-20
  DATA is SPU.Pin42 (CEI) (208pin "SONY CXD2938Q")          ;PU-22 .. PM-41
  DATA is SPU.Pin36?(CEI) (176pin "SONY CXD2941R")          ;PM-41(2)
  WFCK is SPU.Pin5 (WFCK) (208pin "SONY CXD2938Q")          ;PU-22 .. PM-41
  WFCK is SPU.Pin84(WFCK) (176pin "SONY CXD2941R")          ;PM-41(2)
  A20  is CPU.Pin149(A20) (208-pin CPU CXD8530 or CXD8606)  ;PU-7 .. PM-41(2)
  A20  is EXP.Pin28 (A20) (68-pin Expansion Port)           ;PU-7 .. PU-22
  A21  is CPU.Pin150(A21) (208-pin CPU CXD8530 or CXD8606)  ;PU-7 .. PM-41(2)
  A21  is EXP.Pin62 (A21) (68-pin Expansion Port)           ;PU-7 .. PU-22

GATE on PU-18 is usually IC706.Pin7 (but IC706.Pin10 reportedly works, too).
GATE on PU-20 is usually IC706.Pin10 (but IC706.Pin7 might work, too).

CDROM Protection - LibCrypt

LibCrypt is an additional copy-protection, used by about 100 PSX games. The protection uses a 16bit decryption key, which is stored as bad position data in Subchannel Q. The 16bit key is then used for a simple XOR-decryption on certain 800h-byte sectors.

Protected sectors generation schemas

There are some variants on how the Subchannel Q data is modified:

  1. 2 bits from both MSFs are modified,
     CRC-16 is recalculated and XORed with 0x0080.
     Games: MediEvil (E).
  2. 2 bits from both MSFs are modified,
     original CRC-16 is XORed with 0x8001.
     Games: CTR: Crash Team Racing (E) (No EDC), CTR: Crash Team Racing (E)
     (EDC), Dino Crisis (E), Eagle One: Harrier Attack (E) et al.
  3. Either 2 bits or none from both MSFs are modified,
     CRC-16 is recalculated and XORed with 0x0080.
     Games: Ape Escape (S) et al.

Anyways, the relevant part is that the modified sectors have wrong CRCs (which means that the PSX cdrom controller will ignore them, and the GetlocP command will keep returning position data from the previous sector).

LibCrypt sectors

The modified sectors could be theoretically located anywhere on the disc, however, all known protected games are having them located on the same sectors:

  No.    <------- Minute=03/Normal ------->  <------- Minute=09/Backup ------->
  Bit15  14105 (03:08:05)  14110 (03:08:10)  42045 (09:20:45)  42050 (09:20:50)
  Bit14  14231 (03:09:56)  14236 (03:09:61)  42166 (09:22:16)  42171 (09:22:21)
  Bit13  14485 (03:13:10)  14490 (03:13:15)  42432 (09:25:57)  42437 (09:25:62)
  Bit12  14579 (03:14:29)  14584 (03:14:34)  42580 (09:27:55)  42585 (09:27:60)
  Bit11  14649 (03:15:24)  14654 (03:15:29)  42671 (09:28:71)  42676 (09:29:01)
  Bit10  14899 (03:18:49)  14904 (03:18:54)  42813 (09:30:63)  42818 (09:30:68)
  Bit9   15056 (03:20:56)  15061 (03:20:61)  43012 (09:33:37)  43017 (09:33:42)
  Bit8   15130 (03:21:55)  15135 (03:21:60)  43177 (09:35:52)  43182 (09:35:57)
  Bit7   15242 (03:23:17)  15247 (03:23:22)  43289 (09:37:14)  43294 (09:37:19)
  Bit6   15312 (03:24:12)  15317 (03:24:17)  43354 (09:38:04)  43359 (09:38:09)
  Bit5   15378 (03:25:03)  15383 (03:25:08)  43408 (09:38:58)  43413 (09:38:63)
  Bit4   15628 (03:28:28)  15633 (03:28:33)  43634 (09:41:59)  43639 (09:41:64)
  Bit3   15919 (03:32:19)  15924 (03:32:24)  43963 (09:46:13)  43968 (09:46:18)
  Bit2   16031 (03:33:56)  16036 (03:33:61)  44054 (09:47:29)  44059 (09:47:34)
  Bit1   16101 (03:34:51)  16106 (03:34:56)  44159 (09:48:59)  44164 (09:48:64)
  Bit0   16167 (03:35:42)  16172 (03:35:47)  44312 (09:50:62)  44317 (09:50:67)

Each bit is stored twice on Minute=03 (five sectors apart). For some reason, there is also a "backup copy" on Minute=09 (however, the libcrypt software doesn't actually support using that backup stuff, and, some discs don't have the backup at all (namely, discs with less than 10 minutes on track 1?)).
A modified sector means a "1" bit, an unmodified means a "0" bit. The 16bit keys of the existing games are always having eight "0" bits, and eight "1" bits (meaning that there are 16 modified sectors on Minute=03, and, if present, another 16 ones one Minute=09).

Example (Legacy of Kain)

Legacy of Kain (PAL) is reading the LibCrypt data during the title screen, and does then display GOT KEY!!! on TTY terminal (this, no matter if the correct 16bit key was received).
The actual protection jumps in a bit later (shortly after learning to glide, the game will hang when the first enemies appear if the key isn't okay). Thereafter, the 16bit key is kept used once and when to decrypt 800h-byte sector data via simple XORing.
The 16bit key (and some other related counters/variables) aren't stored in RAM, but rather in COP0 debug registers (which are mis-used as general-purpose storage in this case), for example, the 16bit key is stored in LSBs of the "cop0r3" register.
In particuar, the encryption is used for some of the BIGFILE.DAT folder headers:
CDROM File Archive BIGFILE.DAT (Soul Reaver)